view src/thread/linux/SDL_systhread.c @ 1295:c3e36ac8a94c

Date: Sun, 6 Mar 2005 17:06:20 +0100 From: Per Inge Mathisen Subject: [SDL] Fullscreen refresh on win32 Windows has a terrible default for fullscreen 3D apps of 60mhz refresh rate. This can be fixed by the user by going into his driver's control panel and forcing the refresh rate higher. However, this not a very user friendly way about it, and in any case SDL contains no code that could figure out this that condition has afflicted the user. So the question is, could SDL fix this for the user? It is possible under Windows to request a higher refresh rate. The danger is of course that if the user has an old monitor, and you request a too high refresh rate, the monitor could be damaged. However, I believe there might be a way around that: Check before switching what refresh rate the user's desktop runs in, and if our fullscreen dimensions are equal or less than those of the desktop, use the higher refresh rate of 60 and the desktop rate. Since most users run their desktops in the same or higher resolution something sane, this should fix this problem for most users. Thoughts? An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE) option so that programs can bitch at their users at their own convenience. - Per
author Sam Lantinga <slouken@libsdl.org>
date Mon, 30 Jan 2006 06:56:10 +0000
parents b8d311d90021
children fd068ab116ee
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Linux thread management routines for SDL */

#include "SDL_error.h"
#include "SDL_thread.h"
#include "SDL_systhread.h"

#ifdef FORK_HACK

#include <unistd.h>

int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
{
	SDL_SetError("Threads are not supported on this platform");
	return(-1);
}
void SDL_SYS_SetupThread(void)
{
	return;
}
Uint32 SDL_ThreadID(void)
{
	return((Uint32)getpid());
}
void SDL_SYS_WaitThread(SDL_Thread *thread)
{
	return;
}
void SDL_SYS_KillThread(SDL_Thread *thread)
{
	return;
}

#else

#include <signal.h>

#if !defined(MACOSX) /* pthread_sigmask seems to be missing on MacOS X? */
/* List of signals to mask in the subthreads */
static int sig_list[] = {
	SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGCHLD, SIGWINCH,
	SIGVTALRM, SIGPROF, 0
};
#endif /* !MACOSX */

#ifdef SDL_USE_PTHREADS

#include <pthread.h>


static void *RunThread(void *data)
{
	SDL_RunThread(data);
	pthread_exit((void*)0);
	return((void *)0);		/* Prevent compiler warning */
}

int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
{
	pthread_attr_t type;

	/* Set the thread attributes */
	if ( pthread_attr_init(&type) != 0 ) {
		SDL_SetError("Couldn't initialize pthread attributes");
		return(-1);
	}
	pthread_attr_setdetachstate(&type, PTHREAD_CREATE_JOINABLE);

	/* Create the thread and go! */
	if ( pthread_create(&thread->handle, &type, RunThread, args) != 0 ) {
		SDL_SetError("Not enough resources to create thread");
		return(-1);
	}
	return(0);
}

void SDL_SYS_SetupThread(void)
{
#if !defined(MACOSX) /* pthread_sigmask seems to be missing on MacOS X? */
	int i;
	sigset_t mask;

	/* Mask asynchronous signals for this thread */
	sigemptyset(&mask);
	for ( i=0; sig_list[i]; ++i ) {
		sigaddset(&mask, sig_list[i]);
	}
	pthread_sigmask(SIG_BLOCK, &mask, 0);
#endif /* !MACOSX */

#ifdef PTHREAD_CANCEL_ASYNCHRONOUS
	/* Allow ourselves to be asynchronously cancelled */
	{ int oldstate;
		pthread_setcanceltype(PTHREAD_CANCEL_ASYNCHRONOUS, &oldstate);
	}
#endif
}

/* WARNING:  This may not work for systems with 64-bit pid_t */
Uint32 SDL_ThreadID(void)
{
	return((Uint32)pthread_self());
}

void SDL_SYS_WaitThread(SDL_Thread *thread)
{
	pthread_join(thread->handle, 0);
}

void SDL_SYS_KillThread(SDL_Thread *thread)
{
#ifdef PTHREAD_CANCEL_ASYNCHRONOUS
	pthread_cancel(thread->handle);
#else
#ifdef __FreeBSD__
#warning For some reason, this doesnt actually kill a thread - FreeBSD 3.2
#endif
	pthread_kill(thread->handle, SIGKILL);
#endif
}

#else /* Linux-specific clone() based implementation */

#include <stdlib.h>
#include <errno.h>
#include <unistd.h>
#include <sys/wait.h>


/* Stack size for child thread */
#define STACKSIZE 16384*4		/* 16384 is too small */

#ifdef __GLIBC__
#include <sched.h>
#else
/* From <linux/sched.h> */
#define CLONE_VM      0x00000100   /* set if VM shared */
#define CLONE_FS      0x00000200   /* set if fs info shared */
#define CLONE_FILES   0x00000400   /* set if open files shared */
#define CLONE_SIGHAND 0x00000800   /* set if signal handlers shared */
#define CLONE_PID     0x00001000   /* set if pid shared */

/* The infamous "start_thread" function, courtesy Linus Torvalds */
extern int clone(int (*fn)(void *arg), void *child_stack, int flags, void *arg);
#endif

static int RunThread(void *data)
{
	SDL_RunThread(data);
	return(0);
}

int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
{
	void *stack;

	/* Allocate memory for thread stack */
	stack = malloc(STACKSIZE);
	if ( stack == (void *)0 ) {
		SDL_OutOfMemory();
		return(-1);
	}
	thread->data = stack;

	/* Adjust the stack since it actually grows down */
        stack = (void *) ((char *)stack + STACKSIZE);

	/* Create the thread and go! */
	thread->handle = clone(RunThread, stack,
			(CLONE_VM|CLONE_FS|CLONE_FILES|CLONE_SIGHAND), args);
	if ( thread->handle < 0 ) {
		free(thread->data);
		SDL_SetError("Not enough resources to create thread");
		return(-1);
	}
	return(0);
}

void SDL_SYS_SetupThread(void)
{
	int i;
	sigset_t mask;

	/* Mask asynchronous signals for this thread */
	sigemptyset(&mask);
	for ( i=0; sig_list[i]; ++i ) {
		sigaddset(&mask, sig_list[i]);
	}
	sigprocmask(SIG_BLOCK, &mask, 0);
}

/* WARNING:  This may not work for systems with 64-bit pid_t */
Uint32 SDL_ThreadID(void)
{
	return((Uint32)getpid());
}

void SDL_SYS_WaitThread(SDL_Thread *thread)
{
#ifdef __WCLONE
	errno = 0;
	while ( errno != ECHILD ) {
		waitpid(thread->handle, 0, __WCLONE);
	}
#else
	/* Ack, ugly ugly hack --
	   wait() doesn't work, waitpid() doesn't work, and ignoring SIG_CHLD
	   doesn't work .. and the child thread is still a zombie, so kill()
	   doesn't work.
	*/
	char command[1024];

	sprintf(command,
		"ps ax|fgrep -v fgrep|fgrep -v '<zombie>'|fgrep %d >/dev/null",
								thread->handle);
	while ( system(command) == 0 )
		sleep(1);
#endif
	free(thread->data);
}

void SDL_SYS_KillThread(SDL_Thread *thread)
{
	kill(thread->handle, SIGKILL);
}

#endif /* SDL_USE_PTHREADS */

#endif /* FORK_HACK */