view src/thread/beos/SDL_syssem.c @ 1295:c3e36ac8a94c

Date: Sun, 6 Mar 2005 17:06:20 +0100 From: Per Inge Mathisen Subject: [SDL] Fullscreen refresh on win32 Windows has a terrible default for fullscreen 3D apps of 60mhz refresh rate. This can be fixed by the user by going into his driver's control panel and forcing the refresh rate higher. However, this not a very user friendly way about it, and in any case SDL contains no code that could figure out this that condition has afflicted the user. So the question is, could SDL fix this for the user? It is possible under Windows to request a higher refresh rate. The danger is of course that if the user has an old monitor, and you request a too high refresh rate, the monitor could be damaged. However, I believe there might be a way around that: Check before switching what refresh rate the user's desktop runs in, and if our fullscreen dimensions are equal or less than those of the desktop, use the higher refresh rate of 60 and the desktop rate. Since most users run their desktops in the same or higher resolution something sane, this should fix this problem for most users. Thoughts? An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE) option so that programs can bitch at their users at their own convenience. - Per
author Sam Lantinga <slouken@libsdl.org>
date Mon, 30 Jan 2006 06:56:10 +0000
parents ab0154afe938
children c9b51268668f
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Semaphores in the BeOS environment */

#include <be/kernel/OS.h>

#include "SDL_error.h"
#include "SDL_thread.h"


struct SDL_semaphore {
	sem_id id;
};

/* Create a counting semaphore */
SDL_sem *SDL_CreateSemaphore(Uint32 initial_value)
{
	SDL_sem *sem;

	sem = (SDL_sem *)malloc(sizeof(*sem));
	if ( sem ) {
		sem->id = create_sem(initial_value, "SDL semaphore");
		if ( sem->id < B_NO_ERROR ) {
			SDL_SetError("create_sem() failed");
			free(sem);
			sem = NULL;
		}
	} else {
		SDL_OutOfMemory();
	}
	return(sem);
}

/* Free the semaphore */
void SDL_DestroySemaphore(SDL_sem *sem)
{
	if ( sem ) {
		if ( sem->id >= B_NO_ERROR ) {
			delete_sem(sem->id);
		}
		free(sem);
	}
}

int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout)
{
	int32 val;
	int retval;

	if ( ! sem ) {
		SDL_SetError("Passed a NULL semaphore");
		return -1;
	}

  tryagain:
	if ( timeout == SDL_MUTEX_MAXWAIT ) {
		val = acquire_sem(sem->id);
	} else {
		timeout *= 1000; /* BeOS uses a timeout in microseconds */
		val = acquire_sem_etc(sem->id, 1, B_RELATIVE_TIMEOUT, timeout);
	}
	switch (val) {
	    case B_INTERRUPTED:
		goto tryagain;
	    case B_NO_ERROR:
		retval = 0;
		break;
	    case B_TIMED_OUT:
		retval = SDL_MUTEX_TIMEDOUT;
		break;
	    case B_WOULD_BLOCK:
		retval = SDL_MUTEX_TIMEDOUT;
		break;
	    default:
		SDL_SetError("acquire_sem() failed");
		retval = -1;
		break;
	}

	return retval;
}

int SDL_SemTryWait(SDL_sem *sem)
{
	return SDL_SemWaitTimeout(sem, 0);
}

int SDL_SemWait(SDL_sem *sem)
{
	return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT);
}

/* Returns the current count of the semaphore */
Uint32 SDL_SemValue(SDL_sem *sem)
{
	int32 count;
	Uint32 value;

	value = 0;
	if ( sem ) {
		get_sem_count(sem->id, &count);
		if ( count > 0 ) {
			value = (Uint32)count;
		}
	}
	return value;
}

/* Atomically increases the semaphore's count (not blocking) */
int SDL_SemPost(SDL_sem *sem)
{
	if ( ! sem ) {
		SDL_SetError("Passed a NULL semaphore");
		return -1;
	}

	if ( release_sem(sem->id) != B_NO_ERROR ) {
		SDL_SetError("release_sem() failed");
		return -1;
	}
	return 0;
}