view src/main/Makefile.am @ 1295:c3e36ac8a94c

Date: Sun, 6 Mar 2005 17:06:20 +0100 From: Per Inge Mathisen Subject: [SDL] Fullscreen refresh on win32 Windows has a terrible default for fullscreen 3D apps of 60mhz refresh rate. This can be fixed by the user by going into his driver's control panel and forcing the refresh rate higher. However, this not a very user friendly way about it, and in any case SDL contains no code that could figure out this that condition has afflicted the user. So the question is, could SDL fix this for the user? It is possible under Windows to request a higher refresh rate. The danger is of course that if the user has an old monitor, and you request a too high refresh rate, the monitor could be damaged. However, I believe there might be a way around that: Check before switching what refresh rate the user's desktop runs in, and if our fullscreen dimensions are equal or less than those of the desktop, use the higher refresh rate of 60 and the desktop rate. Since most users run their desktops in the same or higher resolution something sane, this should fix this problem for most users. Thoughts? An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE) option so that programs can bitch at their users at their own convenience. - Per
author Sam Lantinga <slouken@libsdl.org>
date Mon, 30 Jan 2006 06:56:10 +0000
parents 609c060fd2a2
children 19418e4422cb
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## Makefile.am for the main() function in the SDL library
#
# This is necessary because some platforms have special program
# entry points, which require special application initialization.

ARCH_SUBDIRS = $(srcdir)/beos \
               $(srcdir)/epoc \
               $(srcdir)/dummy \
               $(srcdir)/macos \
               $(srcdir)/macosx \
               $(srcdir)/qtopia \
               $(srcdir)/win32

# Build a separate library containing the main() entry point.
lib_LIBRARIES = libSDLmain.a

if TARGET_WIN32
MAINLIB_ARCH_SRCS = win32/SDL_win32_main.c
else
if TARGET_MACOSX
if USE_COCOA
MAINLIB_ARCH_SRCS = macosx/SDLMain.m macosx/SDLMain.h
else
if USE_CARBON
MAINLIB_ARCH_SRCS = macos/SDL_main.c
endif # USE_CARBON
endif # USE_COCOA
else
if TARGET_QTOPIA
MAINLIB_ARCH_SRCS = qtopia/SDL_qtopia_main.cc
else
MAINLIB_ARCH_SRCS = dummy/SDL_dummy_main.c
endif # !TARGET_QTOPIA
endif # !TARGET_MACOSX
endif # !TARGET_WIN32
libSDLmain_a_SOURCES = $(MAINLIB_ARCH_SRCS)

# Build an internal library of any special app setup functions
noinst_LTLIBRARIES = libarch.la

if TARGET_BEOS
ARCH_SRCS = beos/SDL_BeApp.cc beos/SDL_BeApp.h
else
ARCH_SRCS = arch.c
endif

libarch_la_SOURCES = $(ARCH_SRCS)

exports:
	for i in $(ARCH_SUBDIRS); do if [ -d $$i/exports ]; then (cd $$i/exports; make); fi; done

# The architecture specific directories need to be copied into place
# when building a distribution.
dist-hook:
	(cd $(distdir) && rm -f $(BUILT_SOURCES))
	cp -rp $(ARCH_SUBDIRS) $(distdir)
	(cd $(distdir) && rm -rf `find . -name CVS`)