view src/audio/dart/SDL_dart.c @ 1295:c3e36ac8a94c

Date: Sun, 6 Mar 2005 17:06:20 +0100 From: Per Inge Mathisen Subject: [SDL] Fullscreen refresh on win32 Windows has a terrible default for fullscreen 3D apps of 60mhz refresh rate. This can be fixed by the user by going into his driver's control panel and forcing the refresh rate higher. However, this not a very user friendly way about it, and in any case SDL contains no code that could figure out this that condition has afflicted the user. So the question is, could SDL fix this for the user? It is possible under Windows to request a higher refresh rate. The danger is of course that if the user has an old monitor, and you request a too high refresh rate, the monitor could be damaged. However, I believe there might be a way around that: Check before switching what refresh rate the user's desktop runs in, and if our fullscreen dimensions are equal or less than those of the desktop, use the higher refresh rate of 60 and the desktop rate. Since most users run their desktops in the same or higher resolution something sane, this should fix this problem for most users. Thoughts? An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE) option so that programs can bitch at their users at their own convenience. - Per
author Sam Lantinga <slouken@libsdl.org>
date Mon, 30 Jan 2006 06:56:10 +0000
parents 173c063d4f55
children c9b51268668f
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Allow access to a raw mixing buffer */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL_types.h"
#include "SDL_error.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "SDL_audio_c.h"
#include "SDL_dart.h"

// Buffer states:
#define BUFFER_EMPTY       0
#define BUFFER_USED        1

typedef struct _tMixBufferDesc {
  int              iBufferUsage;      // BUFFER_EMPTY or BUFFER_USED
  SDL_AudioDevice *pSDLAudioDevice;
} tMixBufferDesc, *pMixBufferDesc;


//---------------------------------------------------------------------
// DARTEventFunc
//
// This function is called by DART, when an event occures, like end of 
// playback of a buffer, etc...
//---------------------------------------------------------------------
LONG APIENTRY DARTEventFunc(ULONG ulStatus,
			    PMCI_MIX_BUFFER pBuffer,
			    ULONG ulFlags)
{
  if (ulFlags && MIX_WRITE_COMPLETE)
  { // Playback of buffer completed!

    // Get pointer to buffer description
    pMixBufferDesc pBufDesc;

    if (pBuffer)
    {
      pBufDesc = (pMixBufferDesc) (*pBuffer).ulUserParm;

      if (pBufDesc)
      {
        SDL_AudioDevice *pSDLAudioDevice = pBufDesc->pSDLAudioDevice;
        // Set the buffer to be empty
        pBufDesc->iBufferUsage = BUFFER_EMPTY;
        // And notify DART feeder thread that it will have to work a bit.
        if (pSDLAudioDevice)
        DosPostEventSem(pSDLAudioDevice->hidden->hevAudioBufferPlayed);
      }
    }
  }
  return TRUE;
}


int DART_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
  MCI_AMP_OPEN_PARMS AmpOpenParms;
  MCI_GENERIC_PARMS GenericParms;
  int iDeviceOrd = 0; // Default device to be used
  int bOpenShared = 1; // Try opening it shared
  int iBits = 16; // Default is 16 bits signed
  int iFreq = 44100; // Default is 44KHz
  int iChannels = 2; // Default is 2 channels (Stereo)
  int iNumBufs = 2;  // Number of audio buffers: 2
  int iBufSize;
  int iOpenMode;
  int iSilence;
  int rc;

  // First thing is to try to open a given DART device!
  memset(&AmpOpenParms, 0, sizeof(MCI_AMP_OPEN_PARMS));
  // pszDeviceType should contain the device type in low word, and device ordinal in high word!
  AmpOpenParms.pszDeviceType = (PSZ) (MCI_DEVTYPE_AUDIO_AMPMIX | (iDeviceOrd << 16));

  iOpenMode = MCI_WAIT | MCI_OPEN_TYPE_ID;
  if (bOpenShared) iOpenMode |= MCI_OPEN_SHAREABLE;

  rc = mciSendCommand( 0, MCI_OPEN,
                       iOpenMode,
		       (PVOID) &AmpOpenParms, 0);
  if (rc!=MCIERR_SUCCESS) // No audio available??
    return (-1);
  // Save the device ID we got from DART!
  // We will use this in the next calls!
  iDeviceOrd = AmpOpenParms.usDeviceID;

  // Determine the audio parameters from the AudioSpec
  switch ( spec->format & 0xFF )
  {
    case 8:
        /* Unsigned 8 bit audio data */
        spec->format = AUDIO_U8;
        iSilence = 0x80;
        iBits = 8;
        break;
    case 16:
        /* Signed 16 bit audio data */
        spec->format = AUDIO_S16;
        iSilence = 0x00;
        iBits = 16;
        break;
    default:
        // Close DART, and exit with error code!
        mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
        SDL_SetError("Unsupported audio format");
        return(-1);
  }
  iFreq = spec->freq;
  iChannels = spec->channels;
  /* Update the fragment size as size in bytes */
  SDL_CalculateAudioSpec(spec);
  iBufSize = spec->size;

  // Now query this device if it supports the given freq/bits/channels!
  memset(&(_this->hidden->MixSetupParms), 0, sizeof(MCI_MIXSETUP_PARMS));
  _this->hidden->MixSetupParms.ulBitsPerSample = iBits;
  _this->hidden->MixSetupParms.ulFormatTag = MCI_WAVE_FORMAT_PCM;
  _this->hidden->MixSetupParms.ulSamplesPerSec = iFreq;
  _this->hidden->MixSetupParms.ulChannels = iChannels;
  _this->hidden->MixSetupParms.ulFormatMode = MCI_PLAY;
  _this->hidden->MixSetupParms.ulDeviceType = MCI_DEVTYPE_WAVEFORM_AUDIO;
  _this->hidden->MixSetupParms.pmixEvent = DARTEventFunc;
  rc = mciSendCommand (iDeviceOrd, MCI_MIXSETUP,
                       MCI_WAIT | MCI_MIXSETUP_QUERYMODE,
                       &(_this->hidden->MixSetupParms), 0);
  if (rc!=MCIERR_SUCCESS)
  { // The device cannot handle this format!
    // Close DART, and exit with error code!
    mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
    SDL_SetError("Audio device doesn't support requested audio format");
    return(-1);
  }
  // The device can handle this format, so initialize!
  rc = mciSendCommand(iDeviceOrd, MCI_MIXSETUP,
                      MCI_WAIT | MCI_MIXSETUP_INIT,
                      &(_this->hidden->MixSetupParms), 0);
  if (rc!=MCIERR_SUCCESS)
  { // The device could not be opened!
    // Close DART, and exit with error code!
    mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
    SDL_SetError("Audio device could not be set up");
    return(-1);
  }
  // Ok, the device is initialized.
  // Now we should allocate buffers. For this, we need a place where
  // the buffer descriptors will be:
  _this->hidden->pMixBuffers = (MCI_MIX_BUFFER *) malloc(sizeof(MCI_MIX_BUFFER)*iNumBufs);
  if (!(_this->hidden->pMixBuffers))
  { // Not enough memory!
    // Close DART, and exit with error code!
    mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
    SDL_SetError("Not enough memory for audio buffer descriptors");
    return(-1);
  }
  // Now that we have the place for buffer list, we can ask DART for the
  // buffers!
  _this->hidden->BufferParms.ulNumBuffers = iNumBufs;               // Number of buffers
  _this->hidden->BufferParms.ulBufferSize = iBufSize;               // each with this size
  _this->hidden->BufferParms.pBufList = _this->hidden->pMixBuffers; // getting descriptorts into this list
  // Allocate buffers!
  rc = mciSendCommand(iDeviceOrd, MCI_BUFFER,
                      MCI_WAIT | MCI_ALLOCATE_MEMORY,
                      &(_this->hidden->BufferParms), 0);
  if ((rc!=MCIERR_SUCCESS) || (iNumBufs != _this->hidden->BufferParms.ulNumBuffers) || (_this->hidden->BufferParms.ulBufferSize==0))
  { // Could not allocate memory!
    // Close DART, and exit with error code!
    free(_this->hidden->pMixBuffers); _this->hidden->pMixBuffers = NULL;
    mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
    SDL_SetError("DART could not allocate buffers");
    return(-1);
  }
  // Ok, we have all the buffers allocated, let's mark them!
  {
    int i;
    for (i=0; i<iNumBufs; i++)
    {
      pMixBufferDesc pBufferDesc = (pMixBufferDesc) malloc(sizeof(tMixBufferDesc));;
      // Check if this buffer was really allocated by DART
      if ((!(_this->hidden->pMixBuffers[i].pBuffer)) || (!pBufferDesc))
      { // Wrong buffer!
        // Close DART, and exit with error code!
        // Free buffer descriptions
        { int j;
          for (j=0; j<i; j++) free((void *)(_this->hidden->pMixBuffers[j].ulUserParm));
        }
        // and cleanup
        mciSendCommand(iDeviceOrd, MCI_BUFFER, MCI_WAIT | MCI_DEALLOCATE_MEMORY, &(_this->hidden->BufferParms), 0);
        free(_this->hidden->pMixBuffers); _this->hidden->pMixBuffers = NULL;
        mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
        SDL_SetError("Error at internal buffer check");
        return(-1);
      }
      pBufferDesc->iBufferUsage = BUFFER_EMPTY;
      pBufferDesc->pSDLAudioDevice = _this;

      _this->hidden->pMixBuffers[i].ulBufferLength = _this->hidden->BufferParms.ulBufferSize;
      _this->hidden->pMixBuffers[i].ulUserParm = (ULONG) pBufferDesc; // User parameter: Description of buffer
      _this->hidden->pMixBuffers[i].ulFlags = 0; // Some stuff should be flagged here for DART, like end of
                                            // audio data, but as we will continously send
                                            // audio data, there will be no end.:)
      memset(_this->hidden->pMixBuffers[i].pBuffer, iSilence, iBufSize);
    }
  }
  _this->hidden->iNextFreeBuffer = 0;
  _this->hidden->iLastPlayedBuf = -1;
  // Create event semaphore
  if (DosCreateEventSem(NULL, &(_this->hidden->hevAudioBufferPlayed), 0, FALSE)!=NO_ERROR)
  {
    // Could not create event semaphore!
    {
      int i;
      for (i=0; i<iNumBufs; i++) free((void *)(_this->hidden->pMixBuffers[i].ulUserParm));
    }
    mciSendCommand(iDeviceOrd, MCI_BUFFER, MCI_WAIT | MCI_DEALLOCATE_MEMORY, &(_this->hidden->BufferParms), 0);
    free(_this->hidden->pMixBuffers); _this->hidden->pMixBuffers = NULL;
    mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
    SDL_SetError("Could not create event semaphore");
    return(-1);
  }

  // Store the new settings in global variables
  _this->hidden->iCurrDeviceOrd = iDeviceOrd;
  _this->hidden->iCurrFreq = iFreq;
  _this->hidden->iCurrBits = iBits;
  _this->hidden->iCurrChannels = iChannels;
  _this->hidden->iCurrNumBufs = iNumBufs;
  _this->hidden->iCurrBufSize = iBufSize;

  return (0);
}



void DART_ThreadInit(_THIS)
{
  return;
}

/* This function waits until it is possible to write a full sound buffer */
void DART_WaitAudio(_THIS)
{
  int i;
  pMixBufferDesc pBufDesc;
  ULONG ulPostCount;

  DosResetEventSem(_this->hidden->hevAudioBufferPlayed, &ulPostCount);
  // If there is already an empty buffer, then return now!
  for (i=0; i<_this->hidden->iCurrNumBufs; i++)
  {
    pBufDesc = (pMixBufferDesc) _this->hidden->pMixBuffers[i].ulUserParm;
    if (pBufDesc->iBufferUsage == BUFFER_EMPTY)
      return;
  }
  // If there is no empty buffer, wait for one to be empty!
  DosWaitEventSem(_this->hidden->hevAudioBufferPlayed, 1000); // Wait max 1 sec!!! Important!
  return;
}

void DART_PlayAudio(_THIS)
{
  int iFreeBuf = _this->hidden->iNextFreeBuffer;
  pMixBufferDesc pBufDesc;

  pBufDesc = (pMixBufferDesc) _this->hidden->pMixBuffers[iFreeBuf].ulUserParm;
  pBufDesc->iBufferUsage = BUFFER_USED;
  // Send it to DART to be queued
  _this->hidden->MixSetupParms.pmixWrite(_this->hidden->MixSetupParms.ulMixHandle,
                                        &(_this->hidden->pMixBuffers[iFreeBuf]), 1);

  _this->hidden->iLastPlayedBuf = iFreeBuf;
  iFreeBuf = (iFreeBuf+1) % _this->hidden->iCurrNumBufs;
  _this->hidden->iNextFreeBuffer = iFreeBuf;
}

Uint8 *DART_GetAudioBuf(_THIS)
{
  int iFreeBuf;
  Uint8 *pResult;
  pMixBufferDesc pBufDesc;

  if (_this)
  {
    if (_this->hidden)
    {
      iFreeBuf = _this->hidden->iNextFreeBuffer;
      pBufDesc = (pMixBufferDesc) _this->hidden->pMixBuffers[iFreeBuf].ulUserParm;
      
      if (pBufDesc)
      {
        if (pBufDesc->iBufferUsage == BUFFER_EMPTY)
        {
          pResult = _this->hidden->pMixBuffers[iFreeBuf].pBuffer;
          return pResult; 
        }
      } else
        printf("[DART_GetAudioBuf] : ERROR! pBufDesc = %p\n", pBufDesc);
    } else
      printf("[DART_GetAudioBuf] : ERROR! _this->hidden = %p\n", _this->hidden);
  } else
    printf("[DART_GetAudioBuf] : ERROR! _this = %p\n", _this);
  return NULL;
}

void DART_WaitDone(_THIS)
{
  pMixBufferDesc pBufDesc;
  ULONG ulPostCount;
  APIRET rc;

  pBufDesc = (pMixBufferDesc) _this->hidden->pMixBuffers[_this->hidden->iLastPlayedBuf].ulUserParm;
  rc = NO_ERROR;
  while ((pBufDesc->iBufferUsage != BUFFER_EMPTY) && (rc==NO_ERROR))
  {
    DosResetEventSem(_this->hidden->hevAudioBufferPlayed, &ulPostCount);
    rc = DosWaitEventSem(_this->hidden->hevAudioBufferPlayed, 1000); // 1 sec timeout! Important!
  }
}

void DART_CloseAudio(_THIS)
{
  MCI_GENERIC_PARMS GenericParms;
  int rc;

  // Stop DART playback
  rc = mciSendCommand(_this->hidden->iCurrDeviceOrd, MCI_STOP, MCI_WAIT, &GenericParms, 0);
  if (rc!=MCIERR_SUCCESS)
  {
#ifdef SFX_DEBUG_BUILD
    printf("Could not stop DART playback!\n");
    fflush(stdout);
#endif
  }

  // Close event semaphore
  DosCloseEventSem(_this->hidden->hevAudioBufferPlayed);

  // Free memory of buffer descriptions
  {
    int i;
    for (i=0; i<_this->hidden->iCurrNumBufs; i++) free((void *)(_this->hidden->pMixBuffers[i].ulUserParm));
  }

  // Deallocate buffers
  rc = mciSendCommand(_this->hidden->iCurrDeviceOrd, MCI_BUFFER, MCI_WAIT | MCI_DEALLOCATE_MEMORY, &(_this->hidden->BufferParms), 0);

  // Free bufferlist
  free(_this->hidden->pMixBuffers); _this->hidden->pMixBuffers = NULL;

  // Close dart
  rc = mciSendCommand(_this->hidden->iCurrDeviceOrd, MCI_CLOSE, MCI_WAIT, &(GenericParms), 0);
}

/* Audio driver bootstrap functions */

int Audio_Available(void)
{
  return(1);
}

void Audio_DeleteDevice(SDL_AudioDevice *device)
{
  free(device->hidden);
  free(device);
}

SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
  SDL_AudioDevice *this;

  /* Initialize all variables that we clean on shutdown */
  this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
  if ( this )
  {
    memset(this, 0, (sizeof *this));
    this->hidden = (struct SDL_PrivateAudioData *)
      malloc((sizeof *this->hidden));
  }
  if ( (this == NULL) || (this->hidden == NULL) )
  {
    SDL_OutOfMemory();
    if ( this )
      free(this);
    return(0);
  }
  memset(this->hidden, 0, (sizeof *this->hidden));

  /* Set the function pointers */
  this->OpenAudio = DART_OpenAudio;
  this->ThreadInit = DART_ThreadInit;
  this->WaitAudio = DART_WaitAudio;
  this->PlayAudio = DART_PlayAudio;
  this->GetAudioBuf = DART_GetAudioBuf;
  this->WaitDone = DART_WaitDone;
  this->CloseAudio = DART_CloseAudio;

  this->free = Audio_DeleteDevice;

  return this;
}

AudioBootStrap DART_bootstrap = {
	"dart", "OS/2 Direct Audio RouTines (DART)",
	Audio_Available, Audio_CreateDevice
};