view src/audio/SDL_mixer_MMX.c @ 1295:c3e36ac8a94c

Date: Sun, 6 Mar 2005 17:06:20 +0100 From: Per Inge Mathisen Subject: [SDL] Fullscreen refresh on win32 Windows has a terrible default for fullscreen 3D apps of 60mhz refresh rate. This can be fixed by the user by going into his driver's control panel and forcing the refresh rate higher. However, this not a very user friendly way about it, and in any case SDL contains no code that could figure out this that condition has afflicted the user. So the question is, could SDL fix this for the user? It is possible under Windows to request a higher refresh rate. The danger is of course that if the user has an old monitor, and you request a too high refresh rate, the monitor could be damaged. However, I believe there might be a way around that: Check before switching what refresh rate the user's desktop runs in, and if our fullscreen dimensions are equal or less than those of the desktop, use the higher refresh rate of 60 and the desktop rate. Since most users run their desktops in the same or higher resolution something sane, this should fix this problem for most users. Thoughts? An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE) option so that programs can bitch at their users at their own convenience. - Per
author Sam Lantinga <slouken@libsdl.org>
date Mon, 30 Jan 2006 06:56:10 +0000
parents b580f7201543
children d910939febfa
line wrap: on
line source

/*
    MMX assembler version of SDL_MixAudio for signed little endian 16 bit samples and signed 8 bit samples
    Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr)
    This code is licensed under the LGPL (see COPYING for details)
 
    Assumes buffer size in bytes is a multiple of 16
    Assumes SDL_MIX_MAXVOLUME = 128
*/


/***********************************************
*   Mixing for 16 bit signed buffers
***********************************************/

#if defined(i386) && defined(__GNUC__) && defined(USE_ASMBLIT)
void SDL_MixAudio_MMX_S16(char* dst,char* src,unsigned int size,int volume)
{
    __asm__ __volatile__ (

"	movl %3,%%eax\n"	// eax = volume

"	movl %2,%%edx\n"	// edx = size

"	shrl $4,%%edx\n"	// process 16 bytes per iteration = 8 samples

"	jz .endS16\n"

"	pxor %%mm0,%%mm0\n"

"	movd %%eax,%%mm0\n"
"	movq %%mm0,%%mm1\n"
"	psllq $16,%%mm0\n"
"	por %%mm1,%%mm0\n"
"	psllq $16,%%mm0\n"
"	por %%mm1,%%mm0\n"
"	psllq $16,%%mm0\n"
"	por %%mm1,%%mm0\n"		// mm0 = vol|vol|vol|vol

".align 16\n"
"	.mixloopS16:\n"

"	movq (%1),%%mm1\n" // mm1 = a|b|c|d

"	movq %%mm1,%%mm2\n" // mm2 = a|b|c|d

"	movq 8(%1),%%mm4\n" // mm4 = e|f|g|h

	// pré charger le buffer dst dans mm7
"	movq (%0),%%mm7\n" // mm7 = dst[0]"

	// multiplier par le volume
"	pmullw %%mm0,%%mm1\n" // mm1 = l(a*v)|l(b*v)|l(c*v)|l(d*v)

"	pmulhw %%mm0,%%mm2\n" // mm2 = h(a*v)|h(b*v)|h(c*v)|h(d*v)
"	movq %%mm4,%%mm5\n" // mm5 = e|f|g|h

"	pmullw %%mm0,%%mm4\n" // mm4 = l(e*v)|l(f*v)|l(g*v)|l(h*v)

"	pmulhw %%mm0,%%mm5\n" // mm5 = h(e*v)|h(f*v)|h(g*v)|h(h*v)
"	movq %%mm1,%%mm3\n" // mm3 = l(a*v)|l(b*v)|l(c*v)|l(d*v)

"	punpckhwd %%mm2,%%mm1\n" // mm1 = a*v|b*v

"	movq %%mm4,%%mm6\n" // mm6 = l(e*v)|l(f*v)|l(g*v)|l(h*v)
"	punpcklwd %%mm2,%%mm3\n" // mm3 = c*v|d*v

"	punpckhwd %%mm5,%%mm4\n" // mm4 = e*f|f*v

"	punpcklwd %%mm5,%%mm6\n" // mm6 = g*v|h*v

	// pré charger le buffer dst dans mm5
"	movq 8(%0),%%mm5\n" // mm5 = dst[1]

	// diviser par 128
"	psrad $7,%%mm1\n" // mm1 = a*v/128|b*v/128 , 128 = SDL_MIX_MAXVOLUME
"	add $16,%1\n"

"	psrad $7,%%mm3\n" // mm3 = c*v/128|d*v/128

"	psrad $7,%%mm4\n" // mm4 = e*v/128|f*v/128

	// mm1 = le sample avec le volume modifié
"	packssdw %%mm1,%%mm3\n" // mm3 = s(a*v|b*v|c*v|d*v)

"	psrad $7,%%mm6\n" // mm6= g*v/128|h*v/128
"	paddsw %%mm7,%%mm3\n" // mm3 = adjust_volume(src)+dst

	// mm4 = le sample avec le volume modifié
"	packssdw %%mm4,%%mm6\n" // mm6 = s(e*v|f*v|g*v|h*v)
"	movq %%mm3,(%0)\n"

"	paddsw %%mm5,%%mm6\n" // mm6 = adjust_volume(src)+dst

"	movq %%mm6,8(%0)\n"

"	add $16,%0\n"

"	dec %%edx\n"

"	jnz .mixloopS16\n"

"	emms\n"

".endS16:\n"
	 :
	 : "r" (dst), "r"(src),"m"(size),
	 "m"(volume)
	 : "eax","edx","memory"
	 );
}



////////////////////////////////////////////////
// Mixing for 8 bit signed buffers
////////////////////////////////////////////////

void SDL_MixAudio_MMX_S8(char* dst,char* src,unsigned int size,int volume)
{
    __asm__ __volatile__ (

"	movl %3,%%eax\n"	// eax = volume

"	movd %%eax,%%mm0\n"
"	movq %%mm0,%%mm1\n"
"	psllq $16,%%mm0\n"
"	por %%mm1,%%mm0\n"
"	psllq $16,%%mm0\n"
"	por %%mm1,%%mm0\n"
"	psllq $16,%%mm0\n"
"	por %%mm1,%%mm0\n"

"	movl %2,%%edx\n"	// edx = size
"	shr $3,%%edx\n"	// process 8 bytes per iteration = 8 samples

"	cmp $0,%%edx\n"
"	je .endS8\n"

".align 16\n"
"	.mixloopS8:\n"

"	pxor %%mm2,%%mm2\n"		// mm2 = 0
"	movq (%1),%%mm1\n"	// mm1 = a|b|c|d|e|f|g|h

"	movq %%mm1,%%mm3\n" 	// mm3 = a|b|c|d|e|f|g|h

	// on va faire le "sign extension" en faisant un cmp avec 0 qui retourne 1 si <0, 0 si >0
"	pcmpgtb %%mm1,%%mm2\n"	// mm2 = 11111111|00000000|00000000....

"	punpckhbw %%mm2,%%mm1\n"	// mm1 = 0|a|0|b|0|c|0|d

"	punpcklbw %%mm2,%%mm3\n"	// mm3 = 0|e|0|f|0|g|0|h
"	movq (%0),%%mm2\n"	// mm2 = destination

"	pmullw %%mm0,%%mm1\n"	// mm1 = v*a|v*b|v*c|v*d
"	add $8,%1\n"

"	pmullw %%mm0,%%mm3\n"	// mm3 = v*e|v*f|v*g|v*h
"	psraw $7,%%mm1\n"		// mm1 = v*a/128|v*b/128|v*c/128|v*d/128 

"	psraw $7,%%mm3\n"		// mm3 = v*e/128|v*f/128|v*g/128|v*h/128

"	packsswb %%mm1,%%mm3\n"	// mm1 = v*a/128|v*b/128|v*c/128|v*d/128|v*e/128|v*f/128|v*g/128|v*h/128

"	paddsb %%mm2,%%mm3\n"	// add to destination buffer

"	movq %%mm3,(%0)\n"	// store back to ram
"	add $8,%0\n"

"	dec %%edx\n"

"	jnz .mixloopS8\n"

".endS8:\n"
"	emms\n"
	 :
	 : "r" (dst), "r"(src),"m"(size),
	 "m"(volume)
	 : "eax","edx","memory"
	 );
}
#endif