view src/SDL_getenv.c @ 1295:c3e36ac8a94c

Date: Sun, 6 Mar 2005 17:06:20 +0100 From: Per Inge Mathisen Subject: [SDL] Fullscreen refresh on win32 Windows has a terrible default for fullscreen 3D apps of 60mhz refresh rate. This can be fixed by the user by going into his driver's control panel and forcing the refresh rate higher. However, this not a very user friendly way about it, and in any case SDL contains no code that could figure out this that condition has afflicted the user. So the question is, could SDL fix this for the user? It is possible under Windows to request a higher refresh rate. The danger is of course that if the user has an old monitor, and you request a too high refresh rate, the monitor could be damaged. However, I believe there might be a way around that: Check before switching what refresh rate the user's desktop runs in, and if our fullscreen dimensions are equal or less than those of the desktop, use the higher refresh rate of 60 and the desktop rate. Since most users run their desktops in the same or higher resolution something sane, this should fix this problem for most users. Thoughts? An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE) option so that programs can bitch at their users at their own convenience. - Per
author Sam Lantinga <slouken@libsdl.org>
date Mon, 30 Jan 2006 06:56:10 +0000
parents 05d5d36b71f4
children c9b51268668f
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Not all environments have a working getenv()/putenv() */

#ifdef TEST_MAIN
#define NEED_SDL_GETENV
#endif

#include "SDL_getenv.h"

#ifdef NEED_SDL_GETENV

#if defined(WIN32) && !defined(_WIN32_WCE)

#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <malloc.h>
#include <string.h>

/* Note this isn't thread-safe! */

static char *SDL_envmem = NULL;	/* Ugh, memory leak */
static DWORD SDL_envmemlen = 0;

/* Put a variable of the form "name=value" into the environment */
int SDL_putenv(const char *variable)
{
	DWORD bufferlen;
	char *value;
	const char *sep;

	sep = strchr(variable, '=');
	if ( sep == NULL ) {
		return -1;
	}
	bufferlen = strlen(variable)+1;
	if ( bufferlen > SDL_envmemlen ) {
		char *newmem = (char *)realloc(SDL_envmem, bufferlen);
		if ( newmem == NULL ) {
			return -1;
		}
		SDL_envmem = newmem;
		SDL_envmemlen = bufferlen;
	}
	strcpy(SDL_envmem, variable);
	value = SDL_envmem + (sep - variable);
	*value++ = '\0';
	if ( !SetEnvironmentVariable(SDL_envmem, *value ? value : NULL) ) {
		return -1;
	}
	return 0;
}

/* Retrieve a variable named "name" from the environment */
char *SDL_getenv(const char *name)
{
	DWORD bufferlen;

	bufferlen = GetEnvironmentVariable(name, SDL_envmem, SDL_envmemlen);
	if ( bufferlen == 0 ) {
		return NULL;
	}
	if ( bufferlen > SDL_envmemlen ) {
		char *newmem = (char *)realloc(SDL_envmem, bufferlen);
		if ( newmem == NULL ) {
			return NULL;
		}
		SDL_envmem = newmem;
		SDL_envmemlen = bufferlen;
		GetEnvironmentVariable(name, SDL_envmem, SDL_envmemlen);
	}
	return SDL_envmem;
}

#else /* roll our own */

#include <stdlib.h>
#include <string.h>

static char **SDL_env = (char **)0;

/* Put a variable of the form "name=value" into the environment */
int SDL_putenv(const char *variable)
{
	const char *name, *value;
	int added;
	int len, i;
	char **new_env;
	char *new_variable;

	/* A little error checking */
	if ( ! variable ) {
		return(-1);
	}
	name = variable;
	for ( value=variable; *value && (*value != '='); ++value ) {
		/* Keep looking for '=' */ ;
	}
	if ( *value ) {
		++value;
	} else {
		return(-1);
	}

	/* Allocate memory for the variable */
	new_variable = (char *)malloc(strlen(variable)+1);
	if ( ! new_variable ) {
		return(-1);
	}
	strcpy(new_variable, variable);

	/* Actually put it into the environment */
	added = 0;
	i = 0;
	if ( SDL_env ) {
		/* Check to see if it's already there... */
		len = (value - name);
		for ( ; SDL_env[i]; ++i ) {
			if ( strncmp(SDL_env[i], name, len) == 0 ) {
				break;
			}
		}
		/* If we found it, just replace the entry */
		if ( SDL_env[i] ) {
			free(SDL_env[i]);
			SDL_env[i] = new_variable;
			added = 1;
		}
	}

	/* Didn't find it in the environment, expand and add */
	if ( ! added ) {
		new_env = realloc(SDL_env, (i+2)*sizeof(char *));
		if ( new_env ) {
			SDL_env = new_env;
			SDL_env[i++] = new_variable;
			SDL_env[i++] = (char *)0;
			added = 1;
		} else {
			free(new_variable);
		}
	}
	return (added ? 0 : -1);
}

/* Retrieve a variable named "name" from the environment */
char *SDL_getenv(const char *name)
{
	int len, i;
	char *value;

	value = (char *)0;
	if ( SDL_env ) {
		len = strlen(name);
		for ( i=0; SDL_env[i] && !value; ++i ) {
			if ( (strncmp(SDL_env[i], name, len) == 0) &&
			     (SDL_env[i][len] == '=') ) {
				value = &SDL_env[i][len+1];
			}
		}
	}
	return value;
}

#endif /* WIN32 */

#endif /* NEED_GETENV */

#ifdef TEST_MAIN
#include <stdio.h>

int main(int argc, char *argv[])
{
	char *value;

	printf("Checking for non-existent variable... ");
	fflush(stdout);
	if ( ! getenv("EXISTS") ) {
		printf("okay\n");
	} else {
		printf("failed\n");
	}
	printf("Setting FIRST=VALUE1 in the environment... ");
	fflush(stdout);
	if ( putenv("FIRST=VALUE1") == 0 ) {
		printf("okay\n");
	} else {
		printf("failed\n");
	}
	printf("Getting FIRST from the environment... ");
	fflush(stdout);
	value = getenv("FIRST");
	if ( value && (strcmp(value, "VALUE1") == 0) ) {
		printf("okay\n");
	} else {
		printf("failed\n");
	}
	printf("Setting SECOND=VALUE2 in the environment... ");
	fflush(stdout);
	if ( putenv("SECOND=VALUE2") == 0 ) {
		printf("okay\n");
	} else {
		printf("failed\n");
	}
	printf("Getting SECOND from the environment... ");
	fflush(stdout);
	value = getenv("SECOND");
	if ( value && (strcmp(value, "VALUE2") == 0) ) {
		printf("okay\n");
	} else {
		printf("failed\n");
	}
	printf("Setting FIRST=NOVALUE in the environment... ");
	fflush(stdout);
	if ( putenv("FIRST=NOVALUE") == 0 ) {
		printf("okay\n");
	} else {
		printf("failed\n");
	}
	printf("Getting FIRST from the environment... ");
	fflush(stdout);
	value = getenv("FIRST");
	if ( value && (strcmp(value, "NOVALUE") == 0) ) {
		printf("okay\n");
	} else {
		printf("failed\n");
	}
	printf("Checking for non-existent variable... ");
	fflush(stdout);
	if ( ! getenv("EXISTS") ) {
		printf("okay\n");
	} else {
		printf("failed\n");
	}
	return(0);
}
#endif /* TEST_MAIN */