view docs/html/sdlvideomodeok.html @ 1295:c3e36ac8a94c

Date: Sun, 6 Mar 2005 17:06:20 +0100 From: Per Inge Mathisen Subject: [SDL] Fullscreen refresh on win32 Windows has a terrible default for fullscreen 3D apps of 60mhz refresh rate. This can be fixed by the user by going into his driver's control panel and forcing the refresh rate higher. However, this not a very user friendly way about it, and in any case SDL contains no code that could figure out this that condition has afflicted the user. So the question is, could SDL fix this for the user? It is possible under Windows to request a higher refresh rate. The danger is of course that if the user has an old monitor, and you request a too high refresh rate, the monitor could be damaged. However, I believe there might be a way around that: Check before switching what refresh rate the user's desktop runs in, and if our fullscreen dimensions are equal or less than those of the desktop, use the higher refresh rate of 60 and the desktop rate. Since most users run their desktops in the same or higher resolution something sane, this should fix this problem for most users. Thoughts? An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE) option so that programs can bitch at their users at their own convenience. - Per
author Sam Lantinga <slouken@libsdl.org>
date Mon, 30 Jan 2006 06:56:10 +0000
parents 355632dca928
children
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><H1
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>SDL_VideoModeOK</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN1202"
></A
><H2
>Name</H2
>SDL_VideoModeOK&nbsp;--&nbsp;Check to see if a particular video mode is supported.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
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><H2
>Synopsis</H2
><DIV
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_VideoModeOK</B
></CODE
>(int width, int height, int bpp, Uint32 flags);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1212"
></A
><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_VideoModeOK</TT
> returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> 
if the requested mode is not supported under any bit depth, or returns the 
bits-per-pixel of the closest available mode with the given width, height and requested <A
HREF="sdlsurface.html"
>surface</A
> flags (see <A
HREF="sdlsetvideomode.html"
><TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
></A
>).</P
><P
>The bits-per-pixel value returned is only a suggested mode. You can usually request and bpp you want when <A
HREF="sdlsetvideomode.html"
>setting</A
>  the video mode and SDL will emulate that color depth with a shadow video surface.</P
><P
>The arguments to <TT
CLASS="FUNCTION"
>SDL_VideoModeOK</TT
> are the same ones you 
would pass to <A
HREF="sdlsetvideomode.html"
>SDL_SetVideoMode</A
></P
></DIV
><DIV
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><A
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></A
><H2
>Example</H2
><PRE
CLASS="PROGRAMLISTING"
>SDL_Surface *screen;
Uint32 bpp;
.
.
.
printf("Checking mode 640x480@16bpp.\n");
bpp=SDL_VideoModeOK(640, 480, 16, SDL_HWSURFACE);

if(!bpp){
  printf("Mode not available.\n");
  exit(-1);
}

printf("SDL Recommends 640x480@%dbpp.\n", bpp);
screen=SDL_SetVideoMode(640, 480, bpp, SDL_HWSURFACE);
.
.</PRE
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><H2
>See Also</H2
><P
><A
HREF="sdlsetvideomode.html"
><TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
></A
>,
<A
HREF="sdlgetvideoinfo.html"
><TT
CLASS="FUNCTION"
>SDL_GetVideoInfo</TT
></A
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