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view docs/html/sdlvideomodeok.html @ 1295:c3e36ac8a94c
Date: Sun, 6 Mar 2005 17:06:20 +0100
From: Per Inge Mathisen
Subject: [SDL] Fullscreen refresh on win32
Windows has a terrible default for fullscreen 3D apps of 60mhz refresh
rate. This can be fixed by the user by going into his driver's
control panel and forcing the refresh rate higher. However, this not a
very user friendly way about it, and in any case SDL contains no code
that could figure out this that condition has afflicted the user.
So the question is, could SDL fix this for the user? It is possible
under Windows to request a higher refresh rate. The danger is of
course that if the user has an old monitor, and you request a too high
refresh rate, the monitor could be damaged. However, I believe there
might be a way around that: Check before switching what refresh rate
the user's desktop runs in, and if our fullscreen dimensions are equal
or less than those of the desktop, use the higher refresh rate of 60
and the desktop rate.
Since most users run their desktops in the same or higher resolution
something sane, this should fix this problem for most users.
Thoughts?
An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE)
option so that programs can bitch at their users at their own
convenience.
- Per
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 30 Jan 2006 06:56:10 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_VideoModeOK</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_ListModes" HREF="sdllistmodes.html"><LINK REL="NEXT" TITLE="SDL_SetVideoMode" HREF="sdlsetvideomode.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdllistmodes.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlsetvideomode.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLVIDEOMODEOK" ></A >SDL_VideoModeOK</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN1202" ></A ><H2 >Name</H2 >SDL_VideoModeOK -- Check to see if a particular video mode is supported.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN1205" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN1206" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_VideoModeOK</B ></CODE >(int width, int height, int bpp, Uint32 flags);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1212" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_VideoModeOK</TT > returns <SPAN CLASS="RETURNVALUE" >0</SPAN > if the requested mode is not supported under any bit depth, or returns the bits-per-pixel of the closest available mode with the given width, height and requested <A HREF="sdlsurface.html" >surface</A > flags (see <A HREF="sdlsetvideomode.html" ><TT CLASS="FUNCTION" >SDL_SetVideoMode</TT ></A >).</P ><P >The bits-per-pixel value returned is only a suggested mode. You can usually request and bpp you want when <A HREF="sdlsetvideomode.html" >setting</A > the video mode and SDL will emulate that color depth with a shadow video surface.</P ><P >The arguments to <TT CLASS="FUNCTION" >SDL_VideoModeOK</TT > are the same ones you would pass to <A HREF="sdlsetvideomode.html" >SDL_SetVideoMode</A ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1225" ></A ><H2 >Example</H2 ><PRE CLASS="PROGRAMLISTING" >SDL_Surface *screen; Uint32 bpp; . . . printf("Checking mode 640x480@16bpp.\n"); bpp=SDL_VideoModeOK(640, 480, 16, SDL_HWSURFACE); if(!bpp){ printf("Mode not available.\n"); exit(-1); } printf("SDL Recommends 640x480@%dbpp.\n", bpp); screen=SDL_SetVideoMode(640, 480, bpp, SDL_HWSURFACE); . .</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1228" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlsetvideomode.html" ><TT CLASS="FUNCTION" >SDL_SetVideoMode</TT ></A >, <A HREF="sdlgetvideoinfo.html" ><TT CLASS="FUNCTION" >SDL_GetVideoInfo</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdllistmodes.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlsetvideomode.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_ListModes</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_SetVideoMode</TD ></TR ></TABLE ></DIV ></BODY ></HTML >