view docs/html/sdlquitevent.html @ 1295:c3e36ac8a94c

Date: Sun, 6 Mar 2005 17:06:20 +0100 From: Per Inge Mathisen Subject: [SDL] Fullscreen refresh on win32 Windows has a terrible default for fullscreen 3D apps of 60mhz refresh rate. This can be fixed by the user by going into his driver's control panel and forcing the refresh rate higher. However, this not a very user friendly way about it, and in any case SDL contains no code that could figure out this that condition has afflicted the user. So the question is, could SDL fix this for the user? It is possible under Windows to request a higher refresh rate. The danger is of course that if the user has an old monitor, and you request a too high refresh rate, the monitor could be damaged. However, I believe there might be a way around that: Check before switching what refresh rate the user's desktop runs in, and if our fullscreen dimensions are equal or less than those of the desktop, use the higher refresh rate of 60 and the desktop rate. Since most users run their desktops in the same or higher resolution something sane, this should fix this problem for most users. Thoughts? An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE) option so that programs can bitch at their users at their own convenience. - Per
author Sam Lantinga <slouken@libsdl.org>
date Mon, 30 Jan 2006 06:56:10 +0000
parents 355632dca928
children
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>SDL_QuitEvent</H1
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><H2
>Name</H2
>SDL_QuitEvent&nbsp;--&nbsp;Quit requested event</DIV
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>Structure Definition</H2
><PRE
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>typedef struct{
  Uint8 type
} SDL_QuitEvent;</PRE
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>Structure Data</H2
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>SDL_QUIT</TT
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>Description</H2
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>SDL_QuitEvent</SPAN
> is a member of the <A
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>SDL_Event</SPAN
></A
> union and is used whan an event of type <TT
CLASS="LITERAL"
>SDL_QUIT</TT
> is reported.</P
><P
>As can be seen, the SDL_QuitEvent structure serves no useful purpose. The event itself, on the other hand, is very important. If you filter out or ignore a quit event then it is impossible for the user to close the window. On the other hand, if you do accept a quit event then the application window will be closed, and screen updates will still report success event though the application will no longer be visible.</P
><DIV
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><BLOCKQUOTE
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><P
><B
>Note: </B
>The macro <TT
CLASS="FUNCTION"
>SDL_QuitRequested</TT
> will return non-zero if a quit event is pending</P
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