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view docs/html/sdlevent.html @ 1295:c3e36ac8a94c
Date: Sun, 6 Mar 2005 17:06:20 +0100
From: Per Inge Mathisen
Subject: [SDL] Fullscreen refresh on win32
Windows has a terrible default for fullscreen 3D apps of 60mhz refresh
rate. This can be fixed by the user by going into his driver's
control panel and forcing the refresh rate higher. However, this not a
very user friendly way about it, and in any case SDL contains no code
that could figure out this that condition has afflicted the user.
So the question is, could SDL fix this for the user? It is possible
under Windows to request a higher refresh rate. The danger is of
course that if the user has an old monitor, and you request a too high
refresh rate, the monitor could be damaged. However, I believe there
might be a way around that: Check before switching what refresh rate
the user's desktop runs in, and if our fullscreen dimensions are equal
or less than those of the desktop, use the higher refresh rate of 60
and the desktop rate.
Since most users run their desktops in the same or higher resolution
something sane, this should fix this problem for most users.
Thoughts?
An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE)
option so that programs can bitch at their users at their own
convenience.
- Per
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 30 Jan 2006 06:56:10 +0000 |
parents | 355632dca928 |
children | 85cbe9c892f4 |
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<HTML ><HEAD ><TITLE >SDL_Event</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Event Structures." HREF="eventstructures.html"><LINK REL="PREVIOUS" TITLE="SDL Event Structures." HREF="eventstructures.html"><LINK REL="NEXT" TITLE="SDL_ActiveEvent" HREF="sdlactiveevent.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="eventstructures.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlactiveevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLEVENT" ></A >SDL_Event</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN3711" ></A ><H2 >Name</H2 >SDL_Event -- General event structure</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3714" ></A ><H2 >Structure Definition</H2 ><PRE CLASS="PROGRAMLISTING" >typedef union{ Uint8 type; SDL_ActiveEvent active; SDL_KeyboardEvent key; SDL_MouseMotionEvent motion; SDL_MouseButtonEvent button; SDL_JoyAxisEvent jaxis; SDL_JoyBallEvent jball; SDL_JoyHatEvent jhat; SDL_JoyButtonEvent jbutton; SDL_ResizeEvent resize; SDL_ExposeEvent expose; SDL_QuitEvent quit; SDL_UserEvent user; SDL_SywWMEvent syswm; } SDL_Event;</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3717" ></A ><H2 >Structure Data</H2 ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN3719" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >type</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >The type of event</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >active</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlactiveevent.html" >Activation event</A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >key</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlkeyboardevent.html" >Keyboard event</A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >motion</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlmousemotionevent.html" >Mouse motion event</A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >button</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlmousebuttonevent.html" >Mouse button event</A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >jaxis</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdljoyaxisevent.html" >Joystick axis motion event</A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >jball</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdljoyballevent.html" >Joystick trackball motion event</A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >jhat</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdljoyhatevent.html" >Joystick hat motion event</A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >jbutton</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdljoybuttonevent.html" >Joystick button event</A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >resize</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlresizeevent.html" >Application window resize event</A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >expose</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlexposeevent.html" >Application window expose event</A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >quit</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlquitevent.html" >Application quit request event</A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >user</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdluserevent.html" >User defined event</A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >syswm</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlsyswmevent.html" >Undefined window manager event</A ></TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3791" ></A ><H2 >Description</H2 ><P >The <SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN > union is the core to all event handling is SDL, its probably the most important structure after <SPAN CLASS="STRUCTNAME" >SDL_Surface</SPAN >. <SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN > is a union of all event structures used in SDL, using it is a simple matter of knowing which union member relates to which event <TT CLASS="STRUCTFIELD" ><I >type</I ></TT >.</P ><P ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN3799" ></A ><P ></P ><TABLE BORDER="1" CLASS="CALSTABLE" ><THEAD ><TR ><TH ALIGN="LEFT" VALIGN="TOP" >Event <TT CLASS="STRUCTFIELD" ><I >type</I ></TT ></TH ><TH ALIGN="LEFT" VALIGN="TOP" >Event Structure</TH ></TR ></THEAD ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="MIDDLE" ><TT CLASS="LITERAL" >SDL_ACTIVEEVENT</TT ></TD ><TD ALIGN="LEFT" VALIGN="MIDDLE" ><A HREF="sdlactiveevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_ActiveEvent</SPAN ></A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_KEYDOWN/UP</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlkeyboardevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_KeyboardEvent</SPAN ></A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_MOUSEMOTION</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlmousemotionevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_MouseMotionEvent</SPAN ></A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_MOUSEBUTTONDOWN/UP</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlmousebuttonevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_MouseButtonEvent</SPAN ></A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_JOYAXISMOTION</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdljoyaxisevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_JoyAxisEvent</SPAN ></A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_JOYBALLMOTION</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdljoyballevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_JoyBallEvent</SPAN ></A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_JOYHATMOTION</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdljoyhatevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_JoyHatEvent</SPAN ></A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_JOYBUTTONDOWN/UP</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdljoybuttonevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_JoyButtonEvent</SPAN ></A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_QUIT</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlquitevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_QuitEvent</SPAN ></A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_SYSWMEVENT</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlsyswmevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_SysWMEvent</SPAN ></A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_VIDEORESIZE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlresizeevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_ResizeEvent</SPAN ></A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_VIDEOEXPOSE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlexposeevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_ExposeEvent</SPAN ></A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_USEREVENT</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdluserevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_UserEvent</SPAN ></A ></TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3885" ></A ><H2 >Use</H2 ><P >The <SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN > structure has two uses</P ><P ></P ><UL COMPACT="COMPACT" ><LI ><P >Reading events on the event queue</P ></LI ><LI ><P >Placing events on the event queue</P ></LI ></UL ><P >Reading events from the event queue is done with either <A HREF="sdlpollevent.html" ><TT CLASS="FUNCTION" >SDL_PollEvent</TT ></A > or <A HREF="sdlpeepevents.html" ><TT CLASS="FUNCTION" >SDL_PeepEvents</TT ></A >. We'll use <TT CLASS="FUNCTION" >SDL_PollEvent</TT > and step through an example.</P ><P >First off, we create an empty <SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN > structure. <PRE CLASS="PROGRAMLISTING" >SDL_Event test_event;</PRE > <TT CLASS="FUNCTION" >SDL_PollEvent</TT > removes the next event from the event queue, if there are no events on the queue it returns <SPAN CLASS="RETURNVALUE" >0</SPAN > otherwise it returns <SPAN CLASS="RETURNVALUE" >1</SPAN >. We use a <TT CLASS="FUNCTION" >while</TT > loop to process each event in turn. <PRE CLASS="PROGRAMLISTING" >while(SDL_PollEvent(&test_event)) {</PRE > The <TT CLASS="FUNCTION" >SDL_PollEvent</TT > function take a pointer to an <SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN > structure that is to be filled with event information. We know that if <TT CLASS="FUNCTION" >SDL_PollEvent</TT > removes an event from the queue then the event information will be placed in our <SPAN CLASS="STRUCTNAME" >test_event</SPAN > structure, but we also know that the <SPAN CLASS="emphasis" ><I CLASS="EMPHASIS" >type</I ></SPAN > of event will be placed in the <TT CLASS="STRUCTFIELD" ><I >type</I ></TT > member of <SPAN CLASS="STRUCTNAME" >test_event</SPAN >. So to handle each event <TT CLASS="STRUCTFIELD" ><I >type</I ></TT > seperately we use a <TT CLASS="FUNCTION" >switch</TT > statement. <PRE CLASS="PROGRAMLISTING" > switch(test_event.type) {</PRE > We need to know what kind of events we're looking for <SPAN CLASS="emphasis" ><I CLASS="EMPHASIS" >and</I ></SPAN > the event <TT CLASS="STRUCTFIELD" ><I >type</I ></TT >'s of those events. So lets assume we want to detect where the user is moving the mouse pointer within our application. We look through our event types and notice that <TT CLASS="LITERAL" >SDL_MOUSEMOTION</TT > is, more than likely, the event we're looking for. A little <A HREF="sdlmousemotionevent.html" >more</A > research tells use that <TT CLASS="LITERAL" >SDL_MOUSEMOTION</TT > events are handled within the <A HREF="sdlmousemotionevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_MouseMotionEvent</SPAN ></A > structure which is the <TT CLASS="STRUCTFIELD" ><I >motion</I ></TT > member of <SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN >. We can check for the <TT CLASS="LITERAL" >SDL_MOUSEMOTION</TT > event <TT CLASS="STRUCTFIELD" ><I >type</I ></TT > within our <TT CLASS="FUNCTION" >switch</TT > statement like so: <PRE CLASS="PROGRAMLISTING" > case SDL_MOUSEMOTION:</PRE > All we need do now is read the information out of the <TT CLASS="STRUCTFIELD" ><I >motion</I ></TT > member of <SPAN CLASS="STRUCTNAME" >test_event</SPAN >. <PRE CLASS="PROGRAMLISTING" > printf("We got a motion event.\n"); printf("Current mouse position is: (%d, %d)\n", test_event.motion.x, test_event.motion.y); break; default: printf("Unhandled Event!\n"); break; } } printf("Event queue empty.\n");</PRE ></P ><P >It is also possible to push events onto the event queue and so use it as a two-way communication path. Both <A HREF="sdlpushevent.html" ><TT CLASS="FUNCTION" >SDL_PushEvent</TT ></A > and <A HREF="sdlpeepevents.html" ><TT CLASS="FUNCTION" >SDL_PeepEvents</TT ></A > allow you to place events onto the event queue. This is usually used to place a <TT CLASS="LITERAL" >SDL_USEREVENT</TT > on the event queue, however you could use it to post fake input events if you wished. Creating your own events is a simple matter of choosing the event type you want, setting the <TT CLASS="STRUCTFIELD" ><I >type</I ></TT > member and filling the appropriate member structure with information. <PRE CLASS="PROGRAMLISTING" >SDL_Event user_event; user_event.type=SDL_USEREVENT; user_event.user.code=2; user_event.user.data1=NULL; user_event.user.data2=NULL; SDL_PushEvent(&user_event);</PRE ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3942" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlpollevent.html" ><TT CLASS="FUNCTION" >SDL_PollEvent</TT ></A >, <A HREF="sdlpushevent.html" ><TT CLASS="FUNCTION" >SDL_PushEvent</TT ></A >, <A HREF="sdlpeepevents.html" ><TT CLASS="FUNCTION" >SDL_PeepEvents</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="eventstructures.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlactiveevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL Event Structures.</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventstructures.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_ActiveEvent</TD ></TR ></TABLE ></DIV ></BODY ></HTML >