Mercurial > sdl-ios-xcode
view Makefile.am @ 1295:c3e36ac8a94c
Date: Sun, 6 Mar 2005 17:06:20 +0100
From: Per Inge Mathisen
Subject: [SDL] Fullscreen refresh on win32
Windows has a terrible default for fullscreen 3D apps of 60mhz refresh
rate. This can be fixed by the user by going into his driver's
control panel and forcing the refresh rate higher. However, this not a
very user friendly way about it, and in any case SDL contains no code
that could figure out this that condition has afflicted the user.
So the question is, could SDL fix this for the user? It is possible
under Windows to request a higher refresh rate. The danger is of
course that if the user has an old monitor, and you request a too high
refresh rate, the monitor could be damaged. However, I believe there
might be a way around that: Check before switching what refresh rate
the user's desktop runs in, and if our fullscreen dimensions are equal
or less than those of the desktop, use the higher refresh rate of 60
and the desktop rate.
Since most users run their desktops in the same or higher resolution
something sane, this should fix this problem for most users.
Thoughts?
An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE)
option so that programs can bitch at their users at their own
convenience.
- Per
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 30 Jan 2006 06:56:10 +0000 |
parents | e044e7c70a50 |
children | e05bc5d315e3 |
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# The top-level input Makefile for SDL # require automake 1.4 AUTOMAKE_OPTIONS = 1.4 ## Any directories that you want built and installed should go here. SUBDIRS = src include docs ## Any directories you want a part of the distribution should be listed ## here, as well as have a Makefile generated at the end of configure.in ## ## This only works for subdirectories one level deep. DIST_SUBDIRS = $(SUBDIRS) # SDL runtime configuration script bin_SCRIPTS = sdl-config # All the rest of the distributed files EXTRA_DIST = \ BUGS \ TODO \ COPYING \ CREDITS \ INSTALL \ README \ README.AmigaOS \ README.CVS \ README.DC \ README.Epoc \ README.MacOS \ README.MacOSX \ README.MiNT \ README.NanoX \ README.PicoGUI \ README.QNX \ README.Qtopia \ README.WinCE \ README-SDL.txt \ Borland.html \ Borland.zip \ VisualC.html \ VisualC.zip \ VisualCE.zip \ Makefile.dc \ MPWmake.sea.bin \ CWprojects.sea.bin \ PBProjects.tar.gz \ EpocBuildFiles.zip \ Xcode.tar.gz \ Xcode21.tar.gz \ WhatsNew \ docs.html \ sdl.m4 \ SDL.spec \ autogen.sh \ strip_fPIC.sh # M4 macro file for inclusion with autoconf m4datadir = $(datadir)/aclocal m4data_DATA = sdl.m4 # Rule to build tar-gzipped distribution package $(PACKAGE)-$(VERSION).tar.gz: dist # Rule to build RPM distribution package rpm: $(PACKAGE)-$(VERSION).tar.gz rpm -ta $(PACKAGE)-$(VERSION).tar.gz # Rule to rebuild the export lists for BeOS, MacOS and Win32. exports: (cd src/main/beos/exports; $(MAKE)) (cd src/main/macos/exports; $(MAKE)) (cd src/main/macosx/exports; $(MAKE)) (cd src/main/win32/exports; $(MAKE)) # Rule to build the Project Builder archive in MacOS X PBProjects.tar.gz: rm -f `find . -name .DS_Store` if [ -d PBProjects ]; then \ tar zcvf $@ PBProjects; \ fi # Rule to install the libraries only - prevent rebuilding apps install-lib: cd src && $(MAKE) install-libLTLIBRARIES # Run ldconfig after installing the library: install-hook: -ldconfig # Grab the test programs for the distribution: dist-hook: if test -f test/Makefile; then (cd test; make distclean); fi rm -rf $(srcdir)/test/autom4te* cp -rp $(srcdir)/test $(distdir) rm -rf `find $(distdir) -type d -name CVS -print` # Create a CVS snapshot that people can run update -d on CVSROOT = :pserver:guest@libsdl.org:/home/sdlweb/libsdl.org/cvs snapshot: cvs -d $(CVSROOT) login cvs -d $(CVSROOT) checkout SDL12 (cd SDL12 && ./autogen.sh && rm -rf autom4te.cache) mv SDL12 SDL-1.2 tar zcvf $(HOME)/SDL-1.2.tar.gz SDL-1.2 rm -rf SDL-1.2 snapshot13: cvs -d $(CVSROOT) login cvs -d $(CVSROOT) checkout -r branch_1_3_x SDL12 (cd SDL12 && ./autogen.sh && rm -rf autom4te.cache) mv SDL12 SDL-1.3 tar zcvf $(HOME)/SDL-1.3.tar.gz SDL-1.3 rm -rf SDL-1.3