Mercurial > sdl-ios-xcode
view README.QNX @ 621:c3bb1270fa2b
Whoops...typo prevented compiling. Fixed.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 22 May 2003 07:12:36 +0000 |
parents | bce7171e7a85 |
children | 8bedd6d61642 |
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README by Mike Gorchak <mike@malva.ua>, <lestat@i.com.ua> OpenGL in window mode works well and stable, in fullscreen mode too, but fullscreen mode has not been heavily tested. If you have QNX RtP 6.1.0 w/ or w/o Patch A you must download new Photon3D runtime from http://developers.qnx.com. The versions of OS before 6.1.0 are not supported. Problems: 1. While creating OpenGL context software renderer mode is artificially selected (QSSL made acceleration only for Voodoo boards in fullscreen mode, sorry but I don't have this board, if you want acceleration - you may remove some line in source code). 2. Photon has some errors in detecting how much bits per pixel videomode has. 3. No shared libraries yet. We need manually set flag to 'configure' --disable-shared. 4. Due to Photon API limitation, flag SDL_HWSURFACE supported on- ly in case of desktop bpp is equal requested bpp in window mo- de. Some building issues: Run configure script without x11 support, e.g.: a) for OpenGL support: ./configure --prefix=/usr/local \ --disable-video-x11 \ --disable-shared b) without OpenGL support: ./configure --prefix=/usr/local \ --disable-video-x11 \ --disable-shared \ --disable-video-opengl In test directory also run ./configure script without x11 support, e.g.: ./configure --with-sdl-prefix=/usr/local \ --with-sdl-exec-prefix=/usr/local \ --prefix=/usr/local --without-x