view test/COPYING @ 1897:c2a27da60b18

Solved the performance problems by introducing the concept of a single-buffered display, which is a fast path used for the whole-surface SDL 1.2 API. Solved the flicker problems by implementing a backbuffer in the GDI renderer. Unfortunately, now using the GDI renderer with a backbuffer and HBITMAPs is significantly slower than SDL's surface code. *sigh*
author Sam Lantinga <slouken@libsdl.org>
date Wed, 12 Jul 2006 06:39:26 +0000
parents e8157fcb3114
children
line wrap: on
line source


The test programs in this directory tree are for demonstrating and
testing the functionality of the SDL library, and are placed in the
public domain.

October 28, 1997
--
	Sam Lantinga				(slouken@libsdl.org)