Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32modes.h @ 1897:c2a27da60b18
Solved the performance problems by introducing the concept of a single-buffered
display, which is a fast path used for the whole-surface SDL 1.2 API.
Solved the flicker problems by implementing a backbuffer in the GDI renderer.
Unfortunately, now using the GDI renderer with a backbuffer and HBITMAPs is
significantly slower than SDL's surface code. *sigh*
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 12 Jul 2006 06:39:26 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_win32modes_h #define _SDL_win32modes_h typedef struct { TCHAR DeviceName[32]; } SDL_DisplayData; typedef struct { TCHAR DeviceName[32]; DEVMODE DeviceMode; } SDL_DisplayModeData; extern void WIN_InitModes(_THIS); extern void WIN_GetDisplayModes(_THIS); extern int WIN_SetDisplayMode(_THIS, SDL_DisplayMode * mode); extern void WIN_QuitModes(_THIS); #endif /* _SDL_win32modes_h */ /* vi: set ts=4 sw=4 expandtab: */