Mercurial > sdl-ios-xcode
view src/audio/arts/SDL_artsaudio.c @ 1897:c2a27da60b18
Solved the performance problems by introducing the concept of a single-buffered
display, which is a fast path used for the whole-surface SDL 1.2 API.
Solved the flicker problems by implementing a backbuffer in the GDI renderer.
Unfortunately, now using the GDI renderer with a backbuffer and HBITMAPs is
significantly slower than SDL's surface code. *sigh*
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 12 Jul 2006 06:39:26 +0000 |
parents | c121d94672cb |
children | 3b4ce57c6215 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Allow access to a raw mixing buffer */ #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "../SDL_audiodev_c.h" #include "SDL_artsaudio.h" #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC #include "SDL_name.h" #include "SDL_loadso.h" #else #define SDL_NAME(X) X #endif /* The tag name used by artsc audio */ #define ARTS_DRIVER_NAME "arts" /* Audio driver functions */ static int ARTS_OpenAudio(_THIS, SDL_AudioSpec * spec); static void ARTS_WaitAudio(_THIS); static void ARTS_PlayAudio(_THIS); static Uint8 *ARTS_GetAudioBuf(_THIS); static void ARTS_CloseAudio(_THIS); #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC; static void *arts_handle = NULL; static int arts_loaded = 0; static int (*SDL_NAME(arts_init)) (void); static void (*SDL_NAME(arts_free)) (void); static arts_stream_t(*SDL_NAME(arts_play_stream)) (int rate, int bits, int channels, const char *name); static int (*SDL_NAME(arts_stream_set)) (arts_stream_t s, arts_parameter_t param, int value); static int (*SDL_NAME(arts_stream_get)) (arts_stream_t s, arts_parameter_t param); static int (*SDL_NAME(arts_write)) (arts_stream_t s, const void *buffer, int count); static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s); static struct { const char *name; void **func; } arts_functions[] = { { "arts_init", (void **) &SDL_NAME(arts_init)}, { "arts_free", (void **) &SDL_NAME(arts_free)}, { "arts_play_stream", (void **) &SDL_NAME(arts_play_stream)}, { "arts_stream_set", (void **) &SDL_NAME(arts_stream_set)}, { "arts_stream_get", (void **) &SDL_NAME(arts_stream_get)}, { "arts_write", (void **) &SDL_NAME(arts_write)}, { "arts_close_stream", (void **) &SDL_NAME(arts_close_stream)},}; static void UnloadARTSLibrary() { if (arts_loaded) { SDL_UnloadObject(arts_handle); arts_handle = NULL; arts_loaded = 0; } } static int LoadARTSLibrary(void) { int i, retval = -1; arts_handle = SDL_LoadObject(arts_library); if (arts_handle) { arts_loaded = 1; retval = 0; for (i = 0; i < SDL_arraysize(arts_functions); ++i) { *arts_functions[i].func = SDL_LoadFunction(arts_handle, arts_functions[i].name); if (!*arts_functions[i].func) { retval = -1; UnloadARTSLibrary(); break; } } } return retval; } #else static void UnloadARTSLibrary() { return; } static int LoadARTSLibrary(void) { return 0; } #endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */ /* Audio driver bootstrap functions */ static int Audio_Available(void) { int available = 0; if (LoadARTSLibrary() < 0) { return available; } if (SDL_NAME(arts_init) () == 0) { #define ARTS_CRASH_HACK /* Play a stream so aRts doesn't crash */ #ifdef ARTS_CRASH_HACK arts_stream_t stream2; stream2 = SDL_NAME(arts_play_stream) (44100, 16, 2, "SDL"); SDL_NAME(arts_write) (stream2, "", 0); SDL_NAME(arts_close_stream) (stream2); #endif available = 1; SDL_NAME(arts_free) (); } UnloadARTSLibrary(); return available; } static void Audio_DeleteDevice(SDL_AudioDevice * device) { SDL_free(device->hidden); SDL_free(device); UnloadARTSLibrary(); } static SDL_AudioDevice * Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ LoadARTSLibrary(); this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); if (this) { SDL_memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); } if ((this == NULL) || (this->hidden == NULL)) { SDL_OutOfMemory(); if (this) { SDL_free(this); } return (0); } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); stream = 0; /* Set the function pointers */ this->OpenAudio = ARTS_OpenAudio; this->WaitAudio = ARTS_WaitAudio; this->PlayAudio = ARTS_PlayAudio; this->GetAudioBuf = ARTS_GetAudioBuf; this->CloseAudio = ARTS_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap ARTS_bootstrap = { ARTS_DRIVER_NAME, "Analog Realtime Synthesizer", Audio_Available, Audio_CreateDevice }; /* This function waits until it is possible to write a full sound buffer */ static void ARTS_WaitAudio(_THIS) { Sint32 ticks; /* Check to see if the thread-parent process is still alive */ { static int cnt = 0; /* Note that this only works with thread implementations that use a different process id for each thread. */ if (parent && (((++cnt) % 10) == 0)) { /* Check every 10 loops */ if (kill(parent, 0) < 0) { this->enabled = 0; } } } /* Use timer for general audio synchronization */ ticks = ((Sint32) (next_frame - SDL_GetTicks())) - FUDGE_TICKS; if (ticks > 0) { SDL_Delay(ticks); } } static void ARTS_PlayAudio(_THIS) { int written; /* Write the audio data */ written = SDL_NAME(arts_write) (stream, mixbuf, mixlen); /* If timer synchronization is enabled, set the next write frame */ if (frame_ticks) { next_frame += frame_ticks; } /* If we couldn't write, assume fatal error for now */ if (written < 0) { this->enabled = 0; } #ifdef DEBUG_AUDIO fprintf(stderr, "Wrote %d bytes of audio data\n", written); #endif } static Uint8 * ARTS_GetAudioBuf(_THIS) { return (mixbuf); } static void ARTS_CloseAudio(_THIS) { if (mixbuf != NULL) { SDL_FreeAudioMem(mixbuf); mixbuf = NULL; } if (stream) { SDL_NAME(arts_close_stream) (stream); stream = 0; } SDL_NAME(arts_free) (); } static int ARTS_OpenAudio(_THIS, SDL_AudioSpec * spec) { int bits, frag_spec; Uint16 test_format, format; /* Reset the timer synchronization flag */ frame_ticks = 0.0; mixbuf = NULL; /* Try for a closest match on audio format */ format = 0; bits = 0; for (test_format = SDL_FirstAudioFormat(spec->format); !format && test_format;) { #ifdef DEBUG_AUDIO fprintf(stderr, "Trying format 0x%4.4x\n", test_format); #endif switch (test_format) { case AUDIO_U8: bits = 8; format = 1; break; case AUDIO_S16LSB: bits = 16; format = 1; break; default: format = 0; break; } if (!format) { test_format = SDL_NextAudioFormat(); } } if (format == 0) { SDL_SetError("Couldn't find any hardware audio formats"); return (-1); } spec->format = test_format; if (SDL_NAME(arts_init) () != 0) { SDL_SetError("Unable to initialize ARTS"); return (-1); } stream = SDL_NAME(arts_play_stream) (spec->freq, bits, spec->channels, "SDL"); /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(spec); /* Determine the power of two of the fragment size */ for (frag_spec = 0; (0x01 << frag_spec) < spec->size; ++frag_spec); if ((0x01 << frag_spec) != spec->size) { SDL_SetError("Fragment size must be a power of two"); return (-1); } frag_spec |= 0x00020000; /* two fragments, for low latency */ #ifdef ARTS_P_PACKET_SETTINGS SDL_NAME(arts_stream_set) (stream, ARTS_P_PACKET_SETTINGS, frag_spec); #else SDL_NAME(arts_stream_set) (stream, ARTS_P_PACKET_SIZE, frag_spec & 0xffff); SDL_NAME(arts_stream_set) (stream, ARTS_P_PACKET_COUNT, frag_spec >> 16); #endif spec->size = SDL_NAME(arts_stream_get) (stream, ARTS_P_PACKET_SIZE); /* Allocate mixing buffer */ mixlen = spec->size; mixbuf = (Uint8 *) SDL_AllocAudioMem(mixlen); if (mixbuf == NULL) { return (-1); } SDL_memset(mixbuf, spec->silence, spec->size); /* Get the parent process id (we're the parent of the audio thread) */ parent = getpid(); /* We're ready to rock and roll. :-) */ return (0); } /* vi: set ts=4 sw=4 expandtab: */