view docs/man3/SDL_UnlockYUVOverlay.3 @ 1897:c2a27da60b18

Solved the performance problems by introducing the concept of a single-buffered display, which is a fast path used for the whole-surface SDL 1.2 API. Solved the flicker problems by implementing a backbuffer in the GDI renderer. Unfortunately, now using the GDI renderer with a backbuffer and HBITMAPs is significantly slower than SDL's surface code. *sigh*
author Sam Lantinga <slouken@libsdl.org>
date Wed, 12 Jul 2006 06:39:26 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_UnlockYUVOverlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_UnlockYUVOverlay\- Unlock an overlay
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_UnlockYUVOverlay\fP\fR(\fBSDL_Overlay *overlay\fR);
.SH "DESCRIPTION"
.PP
The opposite to \fI\fBSDL_LockYUVOverlay\fP\fR\&. Unlocks a previously locked overlay\&. An overlay must be unlocked before it can be displayed\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_UnlockYUVOverlay\fP\fR, \fI\fBSDL_CreateYUVOverlay\fP\fR, \fI\fBSDL_Overlay\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01