view docs/man3/SDL_KillThread.3 @ 1897:c2a27da60b18

Solved the performance problems by introducing the concept of a single-buffered display, which is a fast path used for the whole-surface SDL 1.2 API. Solved the flicker problems by implementing a backbuffer in the GDI renderer. Unfortunately, now using the GDI renderer with a backbuffer and HBITMAPs is significantly slower than SDL's surface code. *sigh*
author Sam Lantinga <slouken@libsdl.org>
date Wed, 12 Jul 2006 06:39:26 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_KillThread" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_KillThread\- Gracelessly terminates the thread\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
#include "SDL_thread\&.h"
.sp
\fBvoid \fBSDL_KillThread\fP\fR(\fBSDL_Thread *thread\fR);
.SH "DESCRIPTION"
.PP
\fBSDL_KillThread\fP gracelessly terminates the thread associated with \fBthread\fR\&. If possible, you should use some other form of IPC to signal the thread to quit\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_CreateThread\fP\fR, \fI\fBSDL_WaitThread\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00