Mercurial > sdl-ios-xcode
view docs/man3/SDL_JoystickUpdate.3 @ 1897:c2a27da60b18
Solved the performance problems by introducing the concept of a single-buffered
display, which is a fast path used for the whole-surface SDL 1.2 API.
Solved the flicker problems by implementing a backbuffer in the GDI renderer.
Unfortunately, now using the GDI renderer with a backbuffer and HBITMAPs is
significantly slower than SDL's surface code. *sigh*
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 12 Jul 2006 06:39:26 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_JoystickUpdate" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_JoystickUpdate\- Updates the state of all joysticks .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_JoystickUpdate\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP Updates the state(position, buttons, etc\&.) of all open joysticks\&. If joystick events have been enabled with \fI\fBSDL_JoystickEventState\fP\fR then this is called automatically in the event loop\&. .SH "SEE ALSO" .PP \fI\fBSDL_JoystickEventState\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00