view docs/man3/SDL_GetTicks.3 @ 1897:c2a27da60b18

Solved the performance problems by introducing the concept of a single-buffered display, which is a fast path used for the whole-surface SDL 1.2 API. Solved the flicker problems by implementing a backbuffer in the GDI renderer. Unfortunately, now using the GDI renderer with a backbuffer and HBITMAPs is significantly slower than SDL's surface code. *sigh*
author Sam Lantinga <slouken@libsdl.org>
date Wed, 12 Jul 2006 06:39:26 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_GetTicks" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GetTicks\- Get the number of milliseconds since the SDL library initialization\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBUint32 \fBSDL_GetTicks\fP\fR(\fBvoid\fR)
.SH "DESCRIPTION"
.PP
Get the number of milliseconds since the SDL library initialization\&. Note that this value wraps if the program runs for more than ~49 days\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_Delay\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01