Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetEventFilter.3 @ 1897:c2a27da60b18
Solved the performance problems by introducing the concept of a single-buffered
display, which is a fast path used for the whole-surface SDL 1.2 API.
Solved the flicker problems by implementing a backbuffer in the GDI renderer.
Unfortunately, now using the GDI renderer with a backbuffer and HBITMAPs is
significantly slower than SDL's surface code. *sigh*
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 12 Jul 2006 06:39:26 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
line wrap: on
line source
.TH "SDL_GetEventFilter" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_GetEventFilter\- Retrieves a pointer to he event filter .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_EventFilter \fBSDL_GetEventFilter\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP This function retrieces a pointer to the event filter that was previously set using \fI\fBSDL_SetEventFilter\fP\fR\&. An SDL_EventFilter function is defined as: .PP .nf \f(CWtypedef int (*SDL_EventFilter)(const SDL_Event *event);\fR .fi .PP .SH "RETURN VALUE" .PP Returns a pointer to the event filter or \fBNULL\fP if no filter has been set\&. .SH "SEE ALSO" .PP \fI\fBSDL_Event\fR\fR, \fI\fBSDL_SetEventFilter\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59