view docs/html/sdlvideodrivername.html @ 1897:c2a27da60b18

Solved the performance problems by introducing the concept of a single-buffered display, which is a fast path used for the whole-surface SDL 1.2 API. Solved the flicker problems by implementing a backbuffer in the GDI renderer. Unfortunately, now using the GDI renderer with a backbuffer and HBITMAPs is significantly slower than SDL's surface code. *sigh*
author Sam Lantinga <slouken@libsdl.org>
date Wed, 12 Jul 2006 06:39:26 +0000
parents 355632dca928
children
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>SDL_VideoDriverName</H1
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><H2
>Name</H2
>SDL_VideoDriverName&nbsp;--&nbsp;Obtain the name of the video driver</DIV
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>char *<B
CLASS="FSFUNC"
>SDL_VideoDriverName</B
></CODE
>(char *namebuf, int maxlen);</CODE
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><H2
>Description</H2
><P
>The buffer pointed to by <TT
CLASS="PARAMETER"
><I
>namebuf</I
></TT
> is filled up to a maximum of <TT
CLASS="PARAMETER"
><I
>maxlen</I
></TT
> characters (include the NULL terminator) with the name of the initialised video driver. The driver name is a simple one word identifier like "x11" or "windib".</P
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><H2
>Return Value</H2
><P
>Returns <TT
CLASS="LITERAL"
>NULL</TT
> if video has not been initialised with <TT
CLASS="FUNCTION"
>SDL_Init</TT
> or a pointer to <TT
CLASS="PARAMETER"
><I
>namebuf</I
></TT
> otherwise.</P
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>See Also</H2
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><TT
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>SDL_Init</TT
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>
<A
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><TT
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>SDL_InitSubSystem</TT
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