view docs/html/sdlpeepevents.html @ 1897:c2a27da60b18

Solved the performance problems by introducing the concept of a single-buffered display, which is a fast path used for the whole-surface SDL 1.2 API. Solved the flicker problems by implementing a backbuffer in the GDI renderer. Unfortunately, now using the GDI renderer with a backbuffer and HBITMAPs is significantly slower than SDL's surface code. *sigh*
author Sam Lantinga <slouken@libsdl.org>
date Wed, 12 Jul 2006 06:39:26 +0000
parents 355632dca928
children
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><H1
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NAME="SDLPEEPEVENTS"
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>SDL_PeepEvents</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN5421"
></A
><H2
>Name</H2
>SDL_PeepEvents&nbsp;--&nbsp;Checks the event queue for messages and optionally returns them.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
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NAME="AEN5424"
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><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_PeepEvents</B
></CODE
>(SDL_Event *events, int numevents, SDL_eventaction action, Uint32 mask);</CODE
></P
><P
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></DIV
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><DIV
CLASS="REFSECT1"
><A
NAME="AEN5431"
></A
><H2
>Description</H2
><P
>Checks the event queue for messages and optionally returns them.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>action</I
></TT
> is <TT
CLASS="LITERAL"
>SDL_ADDEVENT</TT
>, up to 
<TT
CLASS="PARAMETER"
><I
>numevents</I
></TT
> events will be added to the back of the event
 queue.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>action</I
></TT
> is <TT
CLASS="LITERAL"
>SDL_PEEKEVENT</TT
>, up to
<TT
CLASS="PARAMETER"
><I
>numevents</I
></TT
> events at the front of the event queue, 
matching <A
HREF="sdlevent.html"
><TT
CLASS="PARAMETER"
><I
>mask</I
></TT
></A
>, 
will be returned and will not be removed from the queue.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>action</I
></TT
> is <TT
CLASS="LITERAL"
>SDL_GETEVENT</TT
>, up to 
<TT
CLASS="PARAMETER"
><I
>numevents</I
></TT
> events at the front of the event queue, 
matching <A
HREF="sdlevent.html"
><TT
CLASS="PARAMETER"
><I
>mask</I
></TT
></A
>, 
will be returned and will be removed from the queue.</P
><P
>The <TT
CLASS="PARAMETER"
><I
>mask</I
></TT
> parameter is an bitwise OR of
<TT
CLASS="LITERAL"
>SDL_EVENTMASK</TT
>(<TT
CLASS="PARAMETER"
><I
>event_type</I
></TT
>), for all
event types you are interested in.</P
><P
>This function is thread-safe.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN5455"
></A
><H2
>Return Value</H2
><P
>This function returns the number of events actually stored, or 
<SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> if there was an error.  </P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN5459"
></A
><H2
>See Also</H2
><P
><A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
>,
<A
HREF="sdlpollevent.html"
><TT
CLASS="FUNCTION"
>SDL_PollEvent</TT
></A
>,
<A
HREF="sdlpushevent.html"
><TT
CLASS="FUNCTION"
>SDL_PushEvent</TT
></A
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