view docs/html/sdljoystickgetbutton.html @ 1897:c2a27da60b18

Solved the performance problems by introducing the concept of a single-buffered display, which is a fast path used for the whole-surface SDL 1.2 API. Solved the flicker problems by implementing a backbuffer in the GDI renderer. Unfortunately, now using the GDI renderer with a backbuffer and HBITMAPs is significantly slower than SDL's surface code. *sigh*
author Sam Lantinga <slouken@libsdl.org>
date Wed, 12 Jul 2006 06:39:26 +0000
parents 355632dca928
children
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>SDL_JoystickGetButton</H1
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><H2
>Name</H2
>SDL_JoystickGetButton&nbsp;--&nbsp;Get the current state of a given button on a given joystick</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>Uint8 <B
CLASS="FSFUNC"
>SDL_JoystickGetButton</B
></CODE
>(SDL_Joystick *joystick, int button);</CODE
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><H2
>Description</H2
><P
>SDL_JoystickGetButton returns the current state of the given <TT
CLASS="PARAMETER"
><I
>button</I
></TT
> on the given <TT
CLASS="PARAMETER"
><I
>joystick</I
></TT
>.</P
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><H2
>Return Value</H2
><P
><SPAN
CLASS="RETURNVALUE"
>1</SPAN
> if the button is pressed. Otherwise, <SPAN
CLASS="RETURNVALUE"
>0</SPAN
>.</P
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>See Also</H2
><P
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><TT
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>SDL_JoystickNumButtons</TT
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