view docs/man3/SDL_KillThread.3 @ 2322:c25d45b7add3

Fixing valgrind errors. One of the error was the result of an unitended recursive call to X11_GL_LoadLibrary which was also fixed.
author Bob Pendleton <bob@pendleton.com>
date Thu, 06 Mar 2008 17:08:10 +0000
parents 546f7c1eb755
children 1238da4a7112
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.TH "SDL_KillThread" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_KillThread \- Gracelessly terminates the thread\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
#include "SDL_thread\&.h"
.sp
\fBvoid \fBSDL_KillThread\fP\fR(\fBSDL_Thread *thread\fR);
.SH "DESCRIPTION"
.PP
\fBSDL_KillThread\fP gracelessly terminates the thread associated with \fBthread\fR\&. If possible, you should use some other form of IPC to signal the thread to quit\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_CreateThread\fP\fR, \fI\fBSDL_WaitThread\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00