Mercurial > sdl-ios-xcode
view docs/man3/SDL_CDPause.3 @ 2322:c25d45b7add3
Fixing valgrind errors.
One of the error was the result of an unitended recursive call to X11_GL_LoadLibrary which was also fixed.
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Thu, 06 Mar 2008 17:08:10 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_CDPause" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_CDPause \- Pauses a CDROM .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_CDPause\fP\fR(\fBSDL_CD *cdrom\fR); .SH "DESCRIPTION" .PP Pauses play on the given \fBcdrom\fR\&. .SH "RETURN VALUE" .PP Returns \fB0\fR on success, or \fB-1\fR on an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_CDPlay\fP\fR, \fI\fBSDL_CDResume\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58