view include/SDL_joystick.h @ 5088:c2539ff054c8

Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
author Sam Lantinga <slouken@libsdl.org>
date Mon, 24 Jan 2011 15:46:11 -0800
parents f7b03b6838cb
children b530ef003506
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/**
 *  \file SDL_joystick.h
 *  
 *  Include file for SDL joystick event handling
 */

#ifndef _SDL_joystick_h
#define _SDL_joystick_h

#include "SDL_stdinc.h"
#include "SDL_error.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif

/**
 *  \file SDL_joystick.h
 *
 *  In order to use these functions, SDL_Init() must have been called
 *  with the ::SDL_INIT_JOYSTICK flag.  This causes SDL to scan the system
 *  for joysticks, and load appropriate drivers.
 */

/* The joystick structure used to identify an SDL joystick */
struct _SDL_Joystick;
typedef struct _SDL_Joystick SDL_Joystick;


/* Function prototypes */
/**
 *  Count the number of joysticks attached to the system
 */
extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);

/**
 *  Get the implementation dependent name of a joystick.
 *  This can be called before any joysticks are opened.
 *  If no name can be found, this function returns NULL.
 */
extern DECLSPEC const char *SDLCALL SDL_JoystickName(int device_index);

/**
 *  Open a joystick for use.  
 *  The index passed as an argument refers tothe N'th joystick on the system.  
 *  This index is the value which will identify this joystick in future joystick
 *  events.
 *  
 *  \return A joystick identifier, or NULL if an error occurred.
 */
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);

/**
 *  Returns 1 if the joystick has been opened, or 0 if it has not.
 */
extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index);

/**
 *  Get the device index of an opened joystick.
 */
extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick * joystick);

/**
 *  Get the number of general axis controls on a joystick.
 */
extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);

/**
 *  Get the number of trackballs on a joystick.
 *  
 *  Joystick trackballs have only relative motion events associated
 *  with them and their state cannot be polled.
 */
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);

/**
 *  Get the number of POV hats on a joystick.
 */
extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);

/**
 *  Get the number of buttons on a joystick.
 */
extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);

/**
 *  Update the current state of the open joysticks.
 *  
 *  This is called automatically by the event loop if any joystick
 *  events are enabled.
 */
extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);

/**
 *  Enable/disable joystick event polling.
 *  
 *  If joystick events are disabled, you must call SDL_JoystickUpdate()
 *  yourself and check the state of the joystick when you want joystick
 *  information.
 *  
 *  The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
 */
extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);

/**
 *  Get the current state of an axis control on a joystick.
 *  
 *  The state is a value ranging from -32768 to 32767.
 *  
 *  The axis indices start at index 0.
 */
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
                                                   int axis);

/**
 *  \name Hat positions
 */
/*@{*/
#define SDL_HAT_CENTERED	0x00
#define SDL_HAT_UP		0x01
#define SDL_HAT_RIGHT		0x02
#define SDL_HAT_DOWN		0x04
#define SDL_HAT_LEFT		0x08
#define SDL_HAT_RIGHTUP		(SDL_HAT_RIGHT|SDL_HAT_UP)
#define SDL_HAT_RIGHTDOWN	(SDL_HAT_RIGHT|SDL_HAT_DOWN)
#define SDL_HAT_LEFTUP		(SDL_HAT_LEFT|SDL_HAT_UP)
#define SDL_HAT_LEFTDOWN	(SDL_HAT_LEFT|SDL_HAT_DOWN)
/*@}*/

/**
 *  Get the current state of a POV hat on a joystick.
 *
 *  The hat indices start at index 0.
 *  
 *  \return The return value is one of the following positions:
 *           - ::SDL_HAT_CENTERED
 *           - ::SDL_HAT_UP
 *           - ::SDL_HAT_RIGHT
 *           - ::SDL_HAT_DOWN
 *           - ::SDL_HAT_LEFT
 *           - ::SDL_HAT_RIGHTUP
 *           - ::SDL_HAT_RIGHTDOWN
 *           - ::SDL_HAT_LEFTUP
 *           - ::SDL_HAT_LEFTDOWN
 */
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
                                                 int hat);

/**
 *  Get the ball axis change since the last poll.
 *  
 *  \return 0, or -1 if you passed it invalid parameters.
 *  
 *  The ball indices start at index 0.
 */
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
                                                int ball, int *dx, int *dy);

/**
 *  Get the current state of a button on a joystick.
 *  
 *  The button indices start at index 0.
 */
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
                                                    int button);

/**
 *  Close a joystick previously opened with SDL_JoystickOpen().
 */
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);


/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

#endif /* _SDL_joystick_h */

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