view src/video/quartz/CGS.h @ 1032:c1c2efca4548

Date: Mon, 24 Jan 2005 21:37:56 +0800 From: Chris Taylor Subject: Patch to put back dynamic OpenGL loading for MPW I sent a patch a while ago that removes dynamic OpenGL loading for Macintosh Programmer's Workshop. Dynamic loading DOES actually work when an SDL program is built with MPW, it just has to be set up for it. (Whoops!!) This is the ideal way to get OpenGL extensions to work, which D2X uses quite a few of. This patch puts dynamic loading back in SDL for Mac OS 9. It applies to current CVS. I noticed that two members need to be set when DrawSprocket is used.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 25 Jan 2005 16:57:11 +0000
parents c5b2b6d2d1fe
children d910939febfa
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2003  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/* 
    Obscuring code: maximum number of windows above ours (inclusive) 
    
    Note: this doesn't work too well in practice and should be
    phased out when we add OpenGL 2D acceleration. It was never
    enabled in the first place, so this shouldn't be a problem ;-)
*/
#define kMaxWindows 256

/* Some of the Core Graphics Server API for obscuring code */
#define kCGSWindowLevelTop          2147483632
#define kCGSWindowLevelDockIconDrag 500
#define kCGSWindowLevelDockMenu     101
#define kCGSWindowLevelMenuIgnore    21
#define kCGSWindowLevelMenu          20
#define kCGSWindowLevelDockLabel     12
#define kCGSWindowLevelDockIcon      11
#define kCGSWindowLevelDock          10
#define kCGSWindowLevelUtility        3
#define kCGSWindowLevelNormal         0

/* 
    For completeness; We never use these window levels, they are always below us
    #define kCGSWindowLevelMBarShadow -20
    #define kCGSWindowLevelDesktopPicture -2147483647
    #define kCGSWindowLevelDesktop        -2147483648
*/

typedef CGError       CGSError;
typedef long          CGSWindowCount;
typedef void *        CGSConnectionID;
typedef int           CGSWindowID;
typedef CGSWindowID*  CGSWindowIDList;
typedef CGWindowLevel CGSWindowLevel;
typedef NSRect        CGSRect;

extern CGSConnectionID _CGSDefaultConnection ();

extern CGSError CGSGetOnScreenWindowList (CGSConnectionID cid,
                                          CGSConnectionID owner,
                                          CGSWindowCount listCapacity,
                                          CGSWindowIDList list,
                                          CGSWindowCount *listCount);

extern CGSError CGSGetScreenRectForWindow (CGSConnectionID cid,
                                           CGSWindowID wid,
                                           CGSRect *rect);

extern CGWindowLevel CGSGetWindowLevel (CGSConnectionID cid,
                                        CGSWindowID wid,
                                        CGSWindowLevel *level);

extern CGSError CGSDisplayHWFill (CGDirectDisplayID id, unsigned int x, unsigned int y,
                                  unsigned int w, unsigned int h, unsigned int color);

extern CGSError CGSDisplayCanHWFill (CGDirectDisplayID id);

extern CGSError CGSGetMouseEnabledFlags (CGSConnectionID cid, CGSWindowID wid, int *flags);

int CGSDisplayHWSync (CGDirectDisplayID id);