Mercurial > sdl-ios-xcode
view src/video/ataricommon/SDL_ataric2p_s.h @ 1032:c1c2efca4548
Date: Mon, 24 Jan 2005 21:37:56 +0800
From: Chris Taylor
Subject: Patch to put back dynamic OpenGL loading for MPW
I sent a patch a while ago that removes dynamic OpenGL loading for
Macintosh Programmer's Workshop. Dynamic loading DOES actually work
when an SDL program is built with MPW, it just has to be set up for it.
(Whoops!!) This is the ideal way to get OpenGL extensions to work,
which D2X uses quite a few of.
This patch puts dynamic loading back in SDL for Mac OS 9. It applies to
current CVS. I noticed that two members need to be set when
DrawSprocket is used.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 25 Jan 2005 16:57:11 +0000 |
parents | b8d311d90021 |
children | 93207759e065 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _ATARI_C2P_h #define _ATARI_C2P_h #include "SDL_types.h" /*--- Variables ---*/ extern Uint8 SDL_Atari_table_c2p[2048]; /* Used by conversions routines */ /*--- Functions pointers ---*/ /* Convert a chunky screen to bitplane screen */ extern void (*SDL_Atari_C2pConvert)( Uint8 *src, /* Source screen (one byte=one pixel) */ Uint8 *dest, /* Destination (4/8 bits planes) */ Uint32 width, /* Dimensions of screen to convert */ Uint32 height, Uint32 dblligne, /* Double the lines when converting ? */ Uint32 srcpitch, /* Length of one source line in bytes */ Uint32 dstpitch /* Length of one destination line in bytes */ ); /*--- 8 bits functions ---*/ /* Convert a chunky screen to bitplane screen */ void SDL_Atari_C2pConvert8( Uint8 *src, /* Source screen (one byte=one pixel) */ Uint8 *dest, /* Destination (8 bits planes) */ Uint32 width, /* Dimensions of screen to convert */ Uint32 height, Uint32 dblligne, /* Double the lines when converting ? */ Uint32 srcpitch, /* Length of one source line in bytes */ Uint32 dstpitch /* Length of one destination line in bytes */ ); /*--- 4 bits functions ---*/ /* Convert a chunky screen to bitplane screen */ void SDL_Atari_C2pConvert4( Uint8 *src, /* Source screen (one byte=one pixel) */ Uint8 *dest, /* Destination (4 bits planes) */ Uint32 width, /* Dimensions of screen to convert */ Uint32 height, Uint32 dblligne, /* Double the lines when converting ? */ Uint32 srcpitch, /* Length of one source line in bytes */ Uint32 dstpitch /* Length of one destination line in bytes */ ); /* Conversion palette */ void SDL_Atari_C2pConvert4_pal(Uint16 *lightpalette); #endif /* _ATARI_C2P_h */