view src/video/Xext/extensions/Xinerama.h @ 1032:c1c2efca4548

Date: Mon, 24 Jan 2005 21:37:56 +0800 From: Chris Taylor Subject: Patch to put back dynamic OpenGL loading for MPW I sent a patch a while ago that removes dynamic OpenGL loading for Macintosh Programmer's Workshop. Dynamic loading DOES actually work when an SDL program is built with MPW, it just has to be set up for it. (Whoops!!) This is the ideal way to get OpenGL extensions to work, which D2X uses quite a few of. This patch puts dynamic loading back in SDL for Mac OS 9. It applies to current CVS. I noticed that two members need to be set when DrawSprocket is used.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 25 Jan 2005 16:57:11 +0000
parents 585a7e1285ae
children 782fd950bd46 c121d94672cb
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/* $XFree86: xc/include/extensions/Xinerama.h,v 3.2 2000/03/01 01:04:20 dawes Exp $ */

#ifndef _Xinerama_h
#define _Xinerama_h

#include "SDL_name.h"

typedef struct {
   int   screen_number;
   short x_org;
   short y_org;
   short width;
   short height;
} SDL_NAME(XineramaScreenInfo);

Bool SDL_NAME(XineramaQueryExtension) (
   Display *dpy,
   int     *event_base,
   int     *error_base
);

Status SDL_NAME(XineramaQueryVersion)(
   Display *dpy,
   int     *major,
   int     *minor
);

Bool SDL_NAME(XineramaIsActive)(Display *dpy);


/* 
   Returns the number of heads and a pointer to an array of
   structures describing the position and size of the individual
   heads.  Returns NULL and number = 0 if Xinerama is not active.
  
   Returned array should be freed with XFree().
*/

SDL_NAME(XineramaScreenInfo) * 
SDL_NAME(XineramaQueryScreens)(
   Display *dpy,
   int     *number
);

#endif /* _Xinerama_h */