Mercurial > sdl-ios-xcode
view src/timer/Makefile.am @ 1032:c1c2efca4548
Date: Mon, 24 Jan 2005 21:37:56 +0800
From: Chris Taylor
Subject: Patch to put back dynamic OpenGL loading for MPW
I sent a patch a while ago that removes dynamic OpenGL loading for
Macintosh Programmer's Workshop. Dynamic loading DOES actually work
when an SDL program is built with MPW, it just has to be set up for it.
(Whoops!!) This is the ideal way to get OpenGL extensions to work,
which D2X uses quite a few of.
This patch puts dynamic loading back in SDL for Mac OS 9. It applies to
current CVS. I noticed that two members need to be set when
DrawSprocket is used.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 25 Jan 2005 16:57:11 +0000 |
parents | 623b453a3219 |
children |
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## Makefile.am for the SDL timer library noinst_LTLIBRARIES = libtimer.la ARCH_SUBDIRS = $(srcdir)/amigaos \ $(srcdir)/beos \ $(srcdir)/dc \ $(srcdir)/epoc \ $(srcdir)/linux \ $(srcdir)/macos \ $(srcdir)/mint \ $(srcdir)/riscos \ $(srcdir)/win32 # Include the architecture-independent sources COMMON_SRCS = SDL_timer.c SDL_timer_c.h SDL_systimer.h # Include the architecture-specific sources if TARGET_MINT ARCH_SRCS = SDL_systimer.c mint/SDL_vbltimer.S mint/SDL_vbltimer_s.h else ARCH_SRCS = SDL_systimer.c endif libtimer_la_SOURCES = $(COMMON_SRCS) $(ARCH_SRCS) ## Let automake know that it shouldn't distribute linked sources BUILT_SOURCES = $(ARCH_SRCS) ## Let automake know that it should remove these for distribution DISTCLEANFILES = $(ARCH_SRCS) # The architecture specific directories need to be copied into place # when building a distribution. dist-hook: (cd $(distdir) && rm -f $(BUILT_SOURCES)) cp -rp $(ARCH_SUBDIRS) $(distdir) (cd $(distdir) && rm -rf `find . -name CVS`)