Mercurial > sdl-ios-xcode
view src/audio/SDL_wave.h @ 1032:c1c2efca4548
Date: Mon, 24 Jan 2005 21:37:56 +0800
From: Chris Taylor
Subject: Patch to put back dynamic OpenGL loading for MPW
I sent a patch a while ago that removes dynamic OpenGL loading for
Macintosh Programmer's Workshop. Dynamic loading DOES actually work
when an SDL program is built with MPW, it just has to be set up for it.
(Whoops!!) This is the ideal way to get OpenGL extensions to work,
which D2X uses quite a few of.
This patch puts dynamic loading back in SDL for Mac OS 9. It applies to
current CVS. I noticed that two members need to be set when
DrawSprocket is used.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 25 Jan 2005 16:57:11 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* WAVE files are little-endian */ /*******************************************/ /* Define values for Microsoft WAVE format */ /*******************************************/ #define RIFF 0x46464952 /* "RIFF" */ #define WAVE 0x45564157 /* "WAVE" */ #define FACT 0x74636166 /* "fact" */ #define LIST 0x5453494c /* "LIST" */ #define FMT 0x20746D66 /* "fmt " */ #define DATA 0x61746164 /* "data" */ #define PCM_CODE 0x0001 #define MS_ADPCM_CODE 0x0002 #define IMA_ADPCM_CODE 0x0011 #define WAVE_MONO 1 #define WAVE_STEREO 2 /* Normally, these three chunks come consecutively in a WAVE file */ typedef struct WaveFMT { /* Not saved in the chunk we read: Uint32 FMTchunk; Uint32 fmtlen; */ Uint16 encoding; Uint16 channels; /* 1 = mono, 2 = stereo */ Uint32 frequency; /* One of 11025, 22050, or 44100 Hz */ Uint32 byterate; /* Average bytes per second */ Uint16 blockalign; /* Bytes per sample block */ Uint16 bitspersample; /* One of 8, 12, 16, or 4 for ADPCM */ } WaveFMT; /* The general chunk found in the WAVE file */ typedef struct Chunk { Uint32 magic; Uint32 length; Uint8 *data; } Chunk;