Mercurial > sdl-ios-xcode
view src/audio/SDL_mixer_MMX.c @ 1032:c1c2efca4548
Date: Mon, 24 Jan 2005 21:37:56 +0800
From: Chris Taylor
Subject: Patch to put back dynamic OpenGL loading for MPW
I sent a patch a while ago that removes dynamic OpenGL loading for
Macintosh Programmer's Workshop. Dynamic loading DOES actually work
when an SDL program is built with MPW, it just has to be set up for it.
(Whoops!!) This is the ideal way to get OpenGL extensions to work,
which D2X uses quite a few of.
This patch puts dynamic loading back in SDL for Mac OS 9. It applies to
current CVS. I noticed that two members need to be set when
DrawSprocket is used.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 25 Jan 2005 16:57:11 +0000 |
parents | e3b3130f3af8 |
children | b580f7201543 |
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/* MMX assembler version of SDL_MixAudio for signed little endian 16 bit samples and signed 8 bit samples Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr) This code is licensed under the LGPL (see COPYING for details) Assumes buffer size in bytes is a multiple of 16 Assumes SDL_MIX_MAXVOLUME = 128 */ /*********************************************** * Mixing for 16 bit signed buffers ***********************************************/ #if defined(i386) && defined(__GNUC__) && defined(USE_ASMBLIT) void SDL_MixAudio_MMX_S16(char* dst,char* src,unsigned int size,int volume) { __asm__ __volatile__ ( " movl %3,%%eax\n" // eax = volume " movl %2,%%edx\n" // edx = size " shrl $4,%%edx\n" // process 16 bytes per iteration = 8 samples " jz .endS16\n" " pxor %%mm0,%%mm0\n" " movd %%eax,%%mm0\n" " movq %%mm0,%%mm1\n" " psllq $16,%%mm0\n" " por %%mm1,%%mm0\n" " psllq $16,%%mm0\n" " por %%mm1,%%mm0\n" " psllq $16,%%mm0\n" " por %%mm1,%%mm0\n" // mm0 = vol|vol|vol|vol ".align 16\n" " .mixloopS16:\n" " movq (%1),%%mm1\n" // mm1 = a|b|c|d " movq %%mm1,%%mm2\n" // mm2 = a|b|c|d " movq 8(%1),%%mm4\n" // mm4 = e|f|g|h // pré charger le buffer dst dans mm7 " movq (%0),%%mm7\n" // mm7 = dst[0]" // multiplier par le volume " pmullw %%mm0,%%mm1\n" // mm1 = l(a*v)|l(b*v)|l(c*v)|l(d*v) " pmulhw %%mm0,%%mm2\n" // mm2 = h(a*v)|h(b*v)|h(c*v)|h(d*v) " movq %%mm4,%%mm5\n" // mm5 = e|f|g|h " pmullw %%mm0,%%mm4\n" // mm4 = l(e*v)|l(f*v)|l(g*v)|l(h*v) " pmulhw %%mm0,%%mm5\n" // mm5 = h(e*v)|h(f*v)|h(g*v)|h(h*v) " movq %%mm1,%%mm3\n" // mm3 = l(a*v)|l(b*v)|l(c*v)|l(d*v) " punpckhwd %%mm2,%%mm1\n" // mm1 = a*v|b*v " movq %%mm4,%%mm6\n" // mm6 = l(e*v)|l(f*v)|l(g*v)|l(h*v) " punpcklwd %%mm2,%%mm3\n" // mm3 = c*v|d*v " punpckhwd %%mm5,%%mm4\n" // mm4 = e*f|f*v " punpcklwd %%mm5,%%mm6\n" // mm6 = g*v|h*v // pré charger le buffer dst dans mm5 " movq 8(%0),%%mm5\n" // mm5 = dst[1] // diviser par 128 " psrad $7,%%mm1\n" // mm1 = a*v/128|b*v/128 , 128 = SDL_MIX_MAXVOLUME " add $16,%1\n" " psrad $7,%%mm3\n" // mm3 = c*v/128|d*v/128 " psrad $7,%%mm4\n" // mm4 = e*v/128|f*v/128 // mm1 = le sample avec le volume modifié " packssdw %%mm1,%%mm3\n" // mm3 = s(a*v|b*v|c*v|d*v) " psrad $7,%%mm6\n" // mm6= g*v/128|h*v/128 " paddsw %%mm7,%%mm3\n" // mm3 = adjust_volume(src)+dst // mm4 = le sample avec le volume modifié " packssdw %%mm4,%%mm6\n" // mm6 = s(e*v|f*v|g*v|h*v) " movq %%mm3,(%0)\n" " paddsw %%mm5,%%mm6\n" // mm6 = adjust_volume(src)+dst " movq %%mm6,8(%0)\n" " add $16,%0\n" " dec %%edx\n" " jnz .mixloopS16\n" " emms\n" ".endS16:\n" : : "r" (dst), "r"(src),"m"(size), "m"(volume) : "eax","edx","memory" ); } //////////////////////////////////////////////// // Mixing for 8 bit signed buffers //////////////////////////////////////////////// void SDL_MixAudio_MMX_S8(char* dst,char* src,unsigned int size,int volume) { __asm__ __volatile__ ( " movl %3,%%eax\n" // eax = volume " movd %%edx,%%mm0\n" " movq %%mm0,%%mm1\n" " psllq $16,%%mm0\n" " por %%mm1,%%mm0\n" " psllq $16,%%mm0\n" " por %%mm1,%%mm0\n" " psllq $16,%%mm0\n" " por %%mm1,%%mm0\n" " movl %2,%%edx\n" // edx = size " shr $3,%%edx\n" // process 8 bytes per iteration = 8 samples " cmp $0,%%edx\n" " je .endS8\n" ".align 16\n" " .mixloopS8:\n" " pxor %%mm2,%%mm2\n" // mm2 = 0 " movq (%1),%%mm1\n" // mm1 = a|b|c|d|e|f|g|h " movq %%mm1,%%mm3\n" // mm3 = a|b|c|d|e|f|g|h // on va faire le "sign extension" en faisant un cmp avec 0 qui retourne 1 si <0, 0 si >0 " pcmpgtb %%mm1,%%mm2\n" // mm2 = 11111111|00000000|00000000.... " punpckhbw %%mm2,%%mm1\n" // mm1 = 0|a|0|b|0|c|0|d " punpcklbw %%mm2,%%mm3\n" // mm3 = 0|e|0|f|0|g|0|h " movq (%0),%%mm2\n" // mm2 = destination " pmullw %%mm0,%%mm1\n" // mm1 = v*a|v*b|v*c|v*d " add $8,%1\n" " pmullw %%mm0,%%mm3\n" // mm3 = v*e|v*f|v*g|v*h " psraw $7,%%mm1\n" // mm1 = v*a/128|v*b/128|v*c/128|v*d/128 " psraw $7,%%mm3\n" // mm3 = v*e/128|v*f/128|v*g/128|v*h/128 " packsswb %%mm1,%%mm3\n" // mm1 = v*a/128|v*b/128|v*c/128|v*d/128|v*e/128|v*f/128|v*g/128|v*h/128 " paddsb %%mm2,%%mm3\n" // add to destination buffer " movq %%mm3,(%0)\n" // store back to ram " add $8,%0\n" " dec %%edx\n" " jnz .mixloopS8\n" ".endS8:\n" " emms\n" : : "r" (dst), "r"(src),"m"(size), "m"(volume) : "eax","edx","memory" ); } #endif