Mercurial > sdl-ios-xcode
view src/SDL_fatal.c @ 1032:c1c2efca4548
Date: Mon, 24 Jan 2005 21:37:56 +0800
From: Chris Taylor
Subject: Patch to put back dynamic OpenGL loading for MPW
I sent a patch a while ago that removes dynamic OpenGL loading for
Macintosh Programmer's Workshop. Dynamic loading DOES actually work
when an SDL program is built with MPW, it just has to be set up for it.
(Whoops!!) This is the ideal way to get OpenGL extensions to work,
which D2X uses quite a few of.
This patch puts dynamic loading back in SDL for Mac OS 9. It applies to
current CVS. I noticed that two members need to be set when
DrawSprocket is used.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 25 Jan 2005 16:57:11 +0000 |
parents | 863da1c38c7e |
children | 51a8702d8ecd |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* General fatal signal handling code for SDL */ #ifdef NO_SIGNAL_H /* No signals on this platform, nothing to do.. */ void SDL_InstallParachute(void) { return; } void SDL_UninstallParachute(void) { return; } #else #include <stdlib.h> #include <stdio.h> #include <signal.h> #include <string.h> #include "SDL.h" #include "SDL_fatal.h" #ifdef __CYGWIN__ #define DISABLE_STDIO #endif /* This installs some signal handlers for the more common fatal signals, so that if the programmer is lazy, the app doesn't die so horribly if the program crashes. */ static void print_msg(const char *text) { #ifndef DISABLE_STDIO fprintf(stderr, "%s", text); #endif } static void SDL_Parachute(int sig) { signal(sig, SIG_DFL); print_msg("Fatal signal: "); switch (sig) { case SIGSEGV: print_msg("Segmentation Fault"); break; #ifdef SIGBUS #if SIGBUS != SIGSEGV case SIGBUS: print_msg("Bus Error"); break; #endif #endif /* SIGBUS */ #ifdef SIGFPE case SIGFPE: print_msg("Floating Point Exception"); break; #endif /* SIGFPE */ #ifdef SIGQUIT case SIGQUIT: print_msg("Keyboard Quit"); break; #endif /* SIGQUIT */ #ifdef SIGPIPE case SIGPIPE: print_msg("Broken Pipe"); break; #endif /* SIGPIPE */ default: #ifndef DISABLE_STDIO fprintf(stderr, "# %d", sig); #endif break; } print_msg(" (SDL Parachute Deployed)\n"); SDL_Quit(); exit(-sig); } static int SDL_fatal_signals[] = { SIGSEGV, #ifdef SIGBUS SIGBUS, #endif #ifdef SIGFPE SIGFPE, #endif #ifdef SIGQUIT SIGQUIT, #endif 0 }; void SDL_InstallParachute(void) { /* Set a handler for any fatal signal not already handled */ int i; #ifdef HAVE_SIGACTION struct sigaction action; for ( i=0; SDL_fatal_signals[i]; ++i ) { sigaction(SDL_fatal_signals[i], NULL, &action); if ( action.sa_handler == SIG_DFL ) { action.sa_handler = SDL_Parachute; sigaction(SDL_fatal_signals[i], &action, NULL); } } #ifdef SIGALRM /* Set SIGALRM to be ignored -- necessary on Solaris */ sigaction(SIGALRM, NULL, &action); if ( action.sa_handler == SIG_DFL ) { action.sa_handler = SIG_IGN; sigaction(SIGALRM, &action, NULL); } #endif #else void (*ohandler)(int); for ( i=0; SDL_fatal_signals[i]; ++i ) { ohandler = signal(SDL_fatal_signals[i], SDL_Parachute); if ( ohandler != SIG_DFL ) { signal(SDL_fatal_signals[i], ohandler); } } #endif /* HAVE_SIGACTION */ return; } void SDL_UninstallParachute(void) { /* Remove a handler for any fatal signal handled */ int i; #ifdef HAVE_SIGACTION struct sigaction action; for ( i=0; SDL_fatal_signals[i]; ++i ) { sigaction(SDL_fatal_signals[i], NULL, &action); if ( action.sa_handler == SDL_Parachute ) { action.sa_handler = SIG_DFL; sigaction(SDL_fatal_signals[i], &action, NULL); } } #else void (*ohandler)(int); for ( i=0; SDL_fatal_signals[i]; ++i ) { ohandler = signal(SDL_fatal_signals[i], SIG_DFL); if ( ohandler != SDL_Parachute ) { signal(SDL_fatal_signals[i], ohandler); } } #endif /* HAVE_SIGACTION */ } #endif /* NO_SIGNAL_H */