Mercurial > sdl-ios-xcode
view docs/man3/SDL_QuitEvent.3 @ 1032:c1c2efca4548
Date: Mon, 24 Jan 2005 21:37:56 +0800
From: Chris Taylor
Subject: Patch to put back dynamic OpenGL loading for MPW
I sent a patch a while ago that removes dynamic OpenGL loading for
Macintosh Programmer's Workshop. Dynamic loading DOES actually work
when an SDL program is built with MPW, it just has to be set up for it.
(Whoops!!) This is the ideal way to get OpenGL extensions to work,
which D2X uses quite a few of.
This patch puts dynamic loading back in SDL for Mac OS 9. It applies to
current CVS. I noticed that two members need to be set when
DrawSprocket is used.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 25 Jan 2005 16:57:11 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
line wrap: on
line source
.TH "SDL_QuitEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_QuitEvent\- Quit requested event .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 type } SDL_QuitEvent;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBtype\fR \fBSDL_QUIT\fP .SH "DESCRIPTION" .PP \fBSDL_QuitEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used whan an event of type \fBSDL_QUIT\fP is reported\&. .PP As can be seen, the SDL_QuitEvent structure serves no useful purpose\&. The event itself, on the other hand, is very important\&. If you filter out or ignore a quit event then it is impossible for the user to close the window\&. On the other hand, if you do accept a quit event then the application window will be closed, and screen updates will still report success event though the application will no longer be visible\&. .PP .RS \fBNote: .PP The macro \fBSDL_QuitRequested\fP will return non-zero if a quit event is pending .RE .SH "SEE ALSO" .PP \fI\fBSDL_Event\fR\fR, \fI\fBSDL_SetEventFilter\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59