Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetRGBA.3 @ 1032:c1c2efca4548
Date: Mon, 24 Jan 2005 21:37:56 +0800
From: Chris Taylor
Subject: Patch to put back dynamic OpenGL loading for MPW
I sent a patch a while ago that removes dynamic OpenGL loading for
Macintosh Programmer's Workshop. Dynamic loading DOES actually work
when an SDL program is built with MPW, it just has to be set up for it.
(Whoops!!) This is the ideal way to get OpenGL extensions to work,
which D2X uses quite a few of.
This patch puts dynamic loading back in SDL for Mac OS 9. It applies to
current CVS. I noticed that two members need to be set when
DrawSprocket is used.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 25 Jan 2005 16:57:11 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_GetRGBA" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_GetRGBA\- Get RGBA values from a pixel in the specified pixel format\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_GetRGBA\fP\fR(\fBUint32 pixel, SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a\fR); .SH "DESCRIPTION" .PP Get RGBA component values from a pixel stored in the specified pixel format\&. .PP This function uses the entire 8-bit [0\&.\&.255] range when converting color components from pixel formats with less than 8-bits per RGB component (e\&.g\&., a completely white pixel in 16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8])\&. .PP If the surface has no alpha component, the alpha will be returned as 0xff (100% opaque)\&. .SH "SEE ALSO" .PP \fISDL_GetRGB\fR, \fISDL_MapRGB\fR, \fISDL_MapRGBA\fR, \fISDL_PixelFormat\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01