Mercurial > sdl-ios-xcode
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Date: Mon, 24 Jan 2005 21:37:56 +0800
From: Chris Taylor
Subject: Patch to put back dynamic OpenGL loading for MPW
I sent a patch a while ago that removes dynamic OpenGL loading for
Macintosh Programmer's Workshop. Dynamic loading DOES actually work
when an SDL program is built with MPW, it just has to be set up for it.
(Whoops!!) This is the ideal way to get OpenGL extensions to work,
which D2X uses quite a few of.
This patch puts dynamic loading back in SDL for Mac OS 9. It applies to
current CVS. I noticed that two members need to be set when
DrawSprocket is used.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 25 Jan 2005 16:57:11 +0000 |
parents | 74212992fb08 |
children | 14717b52abc0 |
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<!DOCTYPE HTML PUBLIC "-//Norman Walsh//DTD DocBook HTML 1.0//EN"> <HTML ><HEAD ><TITLE >Introduction</TITLE > </HEAD ><BODY BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" > <HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="PREFACE" ><H1 ><A NAME="AEN8" >Introduction</A ></H1 ><P >This library is designed to make it easy to write games that run on Linux, Win32 and BeOS using the various native high-performance media interfaces, (for video, audio, etc) and presenting a single source-code level API to your application. This is a fairly low level API, but using this, completely portable applications can be written with a great deal of flexibility.</P ><P >The library is loaded as a dynamically linked library on its native platform, and is currently compiled natively for Linux, compiled for Win32 using a Linux hosted GCC <A HREF="http://www.libsdl.org/Xmingw32/" TARGET="_top" >cross-compilation</A > environment, and compiled using the EGCS C++ compiler under BeOS.</P ><P >An introduction to SDL can be found online at: <A HREF="http://www.libsdl.org/intro/toc.html" TARGET="_top" >http://www.libsdl.org/intro/</A > </P ><P >There are code examples on each of the main library pages, and there are fully fleshed example C++ classes and programs in the examples archive, available on the <A HREF="http://www.libsdl.org/download.html" TARGET="_top" >SDL download page</A >.</P ><P >For an introduction to basic multi-media programming concepts, you might try some of the following links: <P ></P ><UL ><LI ><P ><A HREF="http://www.ziron.com/links/" TARGET="_top" >Game Programming Links</A ></P ></LI ><LI ><P ><A HREF="http://developer.dungeon-crawl.com/" TARGET="_top" >Game Developer Search Engine</A ></P ></LI ></UL ></P ><P >Enjoy!</P ><P > Sam Lantinga <TT CLASS="EMAIL" ><<A HREF="mailto:slouken@libsdl.org" ><A HREF="mailto:slouken@libsdl.org" TARGET="_top" >slouken@libsdl.org</A ></A >></TT ></P > <P> <br><br><HR> <H1>Table of Contents</H1> <UL> <LI><A HREF="html/index.html">Full Table of Contents</A></LI> <LI><A HREF="html/guide.html">The SDL Guide</A></LI> <LI><A HREF="html/reference.html">The SDL Reference</A></LI> <UL> <LI><A HREF="html/general.html">Initialization</A></LI> <LI><A HREF="html/video.html">Video</A></LI> <LI><A HREF="html/wm.html">Window Manager</A></LI> <LI><A HREF="html/event.html">Event Handling</A></LI> <LI><A HREF="html/joystick.html">Joystick</A></LI> <LI><A HREF="html/audio.html">Audio</A></LI> <LI><A HREF="html/cdrom.html">CDROM</A></LI> <LI><A HREF="html/thread.html">Threads</A></LI> <LI><A HREF="html/time.html">Timers</A></LI> </UL> </UL> </DIV ></BODY ></HTML >