Mercurial > sdl-ios-xcode
view docs/html/sdlvideomodeok.html @ 1032:c1c2efca4548
Date: Mon, 24 Jan 2005 21:37:56 +0800
From: Chris Taylor
Subject: Patch to put back dynamic OpenGL loading for MPW
I sent a patch a while ago that removes dynamic OpenGL loading for
Macintosh Programmer's Workshop. Dynamic loading DOES actually work
when an SDL program is built with MPW, it just has to be set up for it.
(Whoops!!) This is the ideal way to get OpenGL extensions to work,
which D2X uses quite a few of.
This patch puts dynamic loading back in SDL for Mac OS 9. It applies to
current CVS. I noticed that two members need to be set when
DrawSprocket is used.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 25 Jan 2005 16:57:11 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_VideoModeOK</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_ListModes" HREF="sdllistmodes.html"><LINK REL="NEXT" TITLE="SDL_SetVideoMode" HREF="sdlsetvideomode.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdllistmodes.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlsetvideomode.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLVIDEOMODEOK" ></A >SDL_VideoModeOK</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN1202" ></A ><H2 >Name</H2 >SDL_VideoModeOK -- Check to see if a particular video mode is supported.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN1205" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN1206" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_VideoModeOK</B ></CODE >(int width, int height, int bpp, Uint32 flags);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1212" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_VideoModeOK</TT > returns <SPAN CLASS="RETURNVALUE" >0</SPAN > if the requested mode is not supported under any bit depth, or returns the bits-per-pixel of the closest available mode with the given width, height and requested <A HREF="sdlsurface.html" >surface</A > flags (see <A HREF="sdlsetvideomode.html" ><TT CLASS="FUNCTION" >SDL_SetVideoMode</TT ></A >).</P ><P >The bits-per-pixel value returned is only a suggested mode. You can usually request and bpp you want when <A HREF="sdlsetvideomode.html" >setting</A > the video mode and SDL will emulate that color depth with a shadow video surface.</P ><P >The arguments to <TT CLASS="FUNCTION" >SDL_VideoModeOK</TT > are the same ones you would pass to <A HREF="sdlsetvideomode.html" >SDL_SetVideoMode</A ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1225" ></A ><H2 >Example</H2 ><PRE CLASS="PROGRAMLISTING" >SDL_Surface *screen; Uint32 bpp; . . . printf("Checking mode 640x480@16bpp.\n"); bpp=SDL_VideoModeOK(640, 480, 16, SDL_HWSURFACE); if(!bpp){ printf("Mode not available.\n"); exit(-1); } printf("SDL Recommends 640x480@%dbpp.\n", bpp); screen=SDL_SetVideoMode(640, 480, bpp, SDL_HWSURFACE); . .</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1228" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlsetvideomode.html" ><TT CLASS="FUNCTION" >SDL_SetVideoMode</TT ></A >, <A HREF="sdlgetvideoinfo.html" ><TT CLASS="FUNCTION" >SDL_GetVideoInfo</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdllistmodes.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlsetvideomode.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_ListModes</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_SetVideoMode</TD ></TR ></TABLE ></DIV ></BODY ></HTML >