Mercurial > sdl-ios-xcode
view docs/html/sdlsyswmevent.html @ 1032:c1c2efca4548
Date: Mon, 24 Jan 2005 21:37:56 +0800
From: Chris Taylor
Subject: Patch to put back dynamic OpenGL loading for MPW
I sent a patch a while ago that removes dynamic OpenGL loading for
Macintosh Programmer's Workshop. Dynamic loading DOES actually work
when an SDL program is built with MPW, it just has to be set up for it.
(Whoops!!) This is the ideal way to get OpenGL extensions to work,
which D2X uses quite a few of.
This patch puts dynamic loading back in SDL for Mac OS 9. It applies to
current CVS. I noticed that two members need to be set when
DrawSprocket is used.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 25 Jan 2005 16:57:11 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_SysWMEvent</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Event Structures." HREF="eventstructures.html"><LINK REL="PREVIOUS" TITLE="SDL_ExposeEvent" HREF="sdlexposeevent.html"><LINK REL="NEXT" TITLE="SDL_UserEvent" HREF="sdluserevent.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlexposeevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdluserevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLSYSWMEVENT" ></A >SDL_SysWMEvent</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN4538" ></A ><H2 >Name</H2 >SDL_SysWMEvent -- Platform-dependent window manager event.</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4541" ></A ><H2 >Description</H2 ><P >The system window manager event contains a pointer to system-specific information about unknown window manager events. If you enable this event using <A HREF="sdleventstate.html" ><TT CLASS="FUNCTION" >SDL_EventState()</TT ></A >, it will be generated whenever unhandled events are received from the window manager. This can be used, for example, to implement cut-and-paste in your application. <PRE CLASS="PROGRAMLISTING" >typedef struct { Uint8 type; /* Always SDL_SYSWMEVENT */ SDL_SysWMmsg *msg; } SDL_SysWMEvent;</PRE > If you want to obtain system-specific information about the window manager, you can fill the version member of a <SPAN CLASS="STRUCTNAME" >SDL_SysWMinfo</SPAN > structure (details can be found in <TT CLASS="FILENAME" >SDL_syswm.h</TT >, which must be included) using the <TT CLASS="FUNCTION" >SDL_VERSION()</TT > macro found in <TT CLASS="FILENAME" >SDL_version.h</TT >, and pass it to the function: <DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN4551" ></A ><P ></P ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_GetWMInfo</B ></CODE >(SDL_SysWMinfo *info);</CODE ></P ><P ></P ></DIV ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4556" ></A ><H2 >See Also</H2 ><P ><A HREF="sdleventstate.html" ><TT CLASS="FUNCTION" >SDL_EventState</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlexposeevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdluserevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_ExposeEvent</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventstructures.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_UserEvent</TD ></TR ></TABLE ></DIV ></BODY ></HTML >