view docs/html/sdlmaprgb.html @ 1032:c1c2efca4548

Date: Mon, 24 Jan 2005 21:37:56 +0800 From: Chris Taylor Subject: Patch to put back dynamic OpenGL loading for MPW I sent a patch a while ago that removes dynamic OpenGL loading for Macintosh Programmer's Workshop. Dynamic loading DOES actually work when an SDL program is built with MPW, it just has to be set up for it. (Whoops!!) This is the ideal way to get OpenGL extensions to work, which D2X uses quite a few of. This patch puts dynamic loading back in SDL for Mac OS 9. It applies to current CVS. I noticed that two members need to be set when DrawSprocket is used.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 25 Jan 2005 16:57:11 +0000
parents 355632dca928
children
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>SDL_MapRGB</TITLE
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><H1
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>SDL_MapRGB</H1
><DIV
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><H2
>Name</H2
>SDL_MapRGB&nbsp;--&nbsp;Map a RGB color value to a pixel format.</DIV
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CLASS="REFSYNOPSISDIV"
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><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>Uint32 <B
CLASS="FSFUNC"
>SDL_MapRGB</B
></CODE
>(SDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b);</CODE
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><H2
>Description</H2
><P
>Maps the RGB color value to the specified pixel format and returns the
pixel value as a 32-bit int.</P
><P
>If the format has a palette (8-bit) the index of the closest matching
color in the palette will be returned.</P
><P
>If the specified pixel format has an alpha component it will be returned
as all 1 bits (fully opaque).</P
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CLASS="REFSECT1"
><A
NAME="AEN1667"
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><H2
>Return Value</H2
><P
>A pixel value best approximating the given RGB color value for a given
pixel format. If the pixel format bpp (color depth) is less than 32-bpp
then the unused upper bits of the return value can safely be ignored
(e.g., with a 16-bpp format the return value can be assigned to a
<SPAN
CLASS="TYPE"
>Uint16</SPAN
>, and similarly a <SPAN
CLASS="TYPE"
>Uint8</SPAN
> for an 8-bpp
format).</P
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><H2
>See Also</H2
><P
><A
HREF="sdlgetrgb.html"
><TT
CLASS="FUNCTION"
>SDL_GetRGB</TT
></A
>,
<A
HREF="sdlgetrgba.html"
><TT
CLASS="FUNCTION"
>SDL_GetRGBA</TT
></A
>,
<A
HREF="sdlmaprgba.html"
><TT
CLASS="FUNCTION"
>SDL_MapRGBA</TT
></A
>,
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>SDL_PixelFormat</SPAN
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