view docs/html/sdldisplayformatalpha.html @ 1032:c1c2efca4548

Date: Mon, 24 Jan 2005 21:37:56 +0800 From: Chris Taylor Subject: Patch to put back dynamic OpenGL loading for MPW I sent a patch a while ago that removes dynamic OpenGL loading for Macintosh Programmer's Workshop. Dynamic loading DOES actually work when an SDL program is built with MPW, it just has to be set up for it. (Whoops!!) This is the ideal way to get OpenGL extensions to work, which D2X uses quite a few of. This patch puts dynamic loading back in SDL for Mac OS 9. It applies to current CVS. I noticed that two members need to be set when DrawSprocket is used.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 25 Jan 2005 16:57:11 +0000
parents 355632dca928
children
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>SDL_DisplayFormatAlpha</H1
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><H2
>Name</H2
>SDL_DisplayFormatAlpha&nbsp;--&nbsp;Convert a surface to the display format</DIV
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>Synopsis</H2
><DIV
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_Surface *<B
CLASS="FSFUNC"
>SDL_DisplayFormatAlpha</B
></CODE
>(SDL_Surface *surface);</CODE
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><H2
>Description</H2
><P
>This function takes a surface and copies it to a new surface of the
pixel format and colors of the video framebuffer plus an alpha channel,
suitable for fast blitting onto the display surface.  It calls
<A
HREF="sdlconvertsurface.html"
>SDL_ConvertSurface</A
></P
><P
>If you want to take advantage of hardware colorkey or alpha blit
acceleration, you should set the colorkey and alpha value before
calling this function.</P
><P
>This function can be used to convert a colourkey to an alpha channel,
if the <TT
CLASS="LITERAL"
>SDL_SRCCOLORKEY</TT
> flag is set on the surface.
The generated surface will then be transparent (alpha=0) where the
pixels match the colourkey, and opaque (alpha=255) elsewhere.</P
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><H2
>Return Value</H2
><P
>If the conversion fails or runs out of memory, it returns
<SPAN
CLASS="RETURNVALUE"
>NULL</SPAN
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><A
HREF="sdlconvertsurface.html"
>SDL_ConvertSurface</A
>,
<A
HREF="sdlsetalpha.html"
>SDL_SetAlpha</A
>,
<A
HREF="sdlsetcolorkey.html"
>SDL_SetColorKey</A
>,
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HREF="sdldisplayformat.html"
>SDL_DisplayFormat</A
>,
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>SDL_Surface</A
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