view README.AmigaOS @ 1032:c1c2efca4548

Date: Mon, 24 Jan 2005 21:37:56 +0800 From: Chris Taylor Subject: Patch to put back dynamic OpenGL loading for MPW I sent a patch a while ago that removes dynamic OpenGL loading for Macintosh Programmer's Workshop. Dynamic loading DOES actually work when an SDL program is built with MPW, it just has to be set up for it. (Whoops!!) This is the ideal way to get OpenGL extensions to work, which D2X uses quite a few of. This patch puts dynamic loading back in SDL for Mac OS 9. It applies to current CVS. I noticed that two members need to be set when DrawSprocket is used.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 25 Jan 2005 16:57:11 +0000
parents 75a95f82bc1f
children 6d2e1961661a
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This is the porting of 1.2.0 version of SDL (the latest stable one)
to AmigaOS/68k.

All the bugs known of the past version have been corrected. And I've
added all the new SDL features.

This version of SDL needs Cybergraphx V3 (r69+) or CyberGraphX V4
and AHI v3+. Probably it works also with P96 or CGXAga, but it's 
untested.

This version is available as linked library for SAS/C and GCC, only 68k this 
time, a powerup (ppcemu compatible) and a morphos version will be ready quite 
soon (i hope).

Implemented:

- 8/16/24/32bit video modes, both fullscreen and windowed.
- Hardware surfaces.
- CGX blitting acceleration.
- CGX colorkey blitting acceleration.
- AHI audio (8/16 bit, with any audio format), always uses unit 0 for now.
- Thread support (maybe not 100% compatible with other implementations)
- Semaphores 
- Window resizing and backdrop windows (NEW)
- Joystick/Joypad support.

To do:

- CDRom audio playing support
- OpenGL (A guy was working on it but I've lost his tracks :( )

The SAS/C library is distributed with debug info attached, to strip debug info 
simply add STRIPDEBUG argument to the linker.

NOTE: SDL includes debug output using kprintf, to disable it add to your 
project a function like this:

void kprintf(char *a,...)
{
}

Otherwise you can redirect the debug to a console window with sushi, sashimi or
similar tools (the default output is the internal serial port). 

For info, support, bugfix and other feel free to mail me:

Gabriele Greco (gabriele.greco@aruba.it)

You can find also a small SDL Amiga page at:
http://ggreco.interfree.it/sdl.html