Mercurial > sdl-ios-xcode
view src/video/ps3/SDL_ps3video.c @ 3142:c146645a770e gsoc2009_ps3
Roughly working framebuffer.
author | Martin Lowinski <martin@goldtopf.org> |
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date | Thu, 04 Jun 2009 07:02:15 +0000 |
parents | 3df74541339b |
children | 0d8d1f870964 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* SDL PS3 video driver implementation based on dummy video driver * * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion * of this was cut-and-pasted from Stephane Peter's work in the AAlib * SDL video driver. Renamed to "DUMMY" by Sam Lantinga. */ #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "spulibs/spu_common.h" #include "SDL_ps3video.h" #include "SDL_ps3events_c.h" #include "SDL_ps3render_c.h" #include <fcntl.h> #include <linux/fb.h> #include <asm/ps3fb.h> #include <libspe2.h> #include <sys/mman.h> #define PS3VID_DRIVER_NAME "ps3" /* Initialization/Query functions */ static int PS3_VideoInit(_THIS); static int PS3_SetDisplayMode(_THIS, SDL_DisplayMode * mode); static void PS3_VideoQuit(_THIS); /* SPU specific functions */ int SPE_Start(_THIS, spu_data_t * spe_data); int SPE_Stop(_THIS, spu_data_t * spe_data); int SPE_Boot(_THIS, spu_data_t * spe_data); int SPE_Shutdown(_THIS, spu_data_t * spe_data); int SPE_SendMsg(spu_data_t * spe_data, unsigned int msg); int SPE_WaitForMsg(spu_data_t * spe_data, unsigned int msg); void SPE_RunContext(void *thread_argp); /* Stores the SPE executable name of fb_writer_spu */ extern spe_program_handle_t fb_writer_spu; /* PS3 driver bootstrap functions */ static int PS3_Available(void) { deprintf(1, "PS3_Available()\n"); const char *envr = SDL_getenv("SDL_VIDEODRIVER"); if ((envr) && (SDL_strcmp(envr, PS3VID_DRIVER_NAME) == 0)) { return (1); } return (0); } static void PS3_DeleteDevice(SDL_VideoDevice * device) { deprintf(1, "PS3_DeleteDevice()\n"); SDL_free(device->driverdata); SDL_free(device); } static SDL_VideoDevice * PS3_CreateDevice(int devindex) { deprintf(1, "PS3_CreateDevice()\n"); SDL_VideoDevice *device; SDL_VideoData *data; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); if (!device) { SDL_OutOfMemory(); if (device) { SDL_free(device); } return (0); } data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); if (!data) { SDL_OutOfMemory(); SDL_free(device); return (0); } device->driverdata = data; /* Set the function pointers */ device->VideoInit = PS3_VideoInit; device->VideoQuit = PS3_VideoQuit; device->SetDisplayMode = PS3_SetDisplayMode; device->PumpEvents = PS3_PumpEvents; device->free = PS3_DeleteDevice; return device; } VideoBootStrap PS3_bootstrap = { PS3VID_DRIVER_NAME, "SDL PS3 Cell video driver", PS3_Available, PS3_CreateDevice }; int PS3_VideoInit(_THIS) { deprintf(1, "PS3_VideoInit()\n"); SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; SDL_DisplayMode mode; /* Use a fake 32-bpp desktop mode */ mode.format = SDL_PIXELFORMAT_RGB888; //mode.w = 1024; //mode.h = 768; mode.w = 1920; mode.h = 1080; mode.refresh_rate = 0; mode.driverdata = NULL; SDL_AddBasicVideoDisplay(&mode); SDL_AddRenderDriver(0, &SDL_PS3_RenderDriver); SDL_zero(mode); SDL_AddDisplayMode(0, &mode); /* *PS3 stuff */ /* Create SPU fb_parms and thread structure */ data->fb_parms = (struct fb_writer_parms_t *) memalign(16, sizeof(struct fb_writer_parms_t)); data->fb_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t)); if (data->fb_parms == NULL || data->fb_thread_data == NULL) { SDL_OutOfMemory(); return -1; } data->fb_thread_data->program = fb_writer_spu; data->fb_thread_data->program_name = "fb_writer_spu"; data->fb_thread_data->argp = (void *)data->fb_parms; data->fb_thread_data->keepalive = 1; data->fb_thread_data->booted = 0; SPE_Start(_this, data->fb_thread_data); /* Open the device */ data->fbdev = open(PS3DEV, O_RDWR); if (data->fbdev < 0) { SDL_SetError("[PS3] Unable to open device %s", PS3DEV); return -1; } /* Take control of frame buffer from kernel, for details see * http://felter.org/wesley/files/ps3/linux-20061110-docs/ApplicationProgrammingEnvironment.html * kernel will no longer flip the screen itself */ ioctl(data->fbdev, PS3FB_IOCTL_ON, 0); /* Unblank screen */ ioctl(data->fbdev, FBIOBLANK, 0); struct fb_fix_screeninfo fb_finfo; if (ioctl(data->fbdev, FBIOGET_FSCREENINFO, &fb_finfo)) { SDL_SetError("[PS3] Can't get fixed screeninfo"); return (0); } /* Note: on PS3, fb_finfo.smem_len is enough for double buffering */ if ((data->frame_buffer = (uint8_t *)mmap(0, fb_finfo.smem_len, PROT_READ | PROT_WRITE, MAP_SHARED, data->fbdev, 0)) == (uint8_t *) - 1) { SDL_SetError("[PS3] Can't mmap for %s", PS3DEV); return (0); } else { //current->flags |= SDL_DOUBLEBUF; } /* Blank screen */ memset(data->frame_buffer, 0x00, fb_finfo.smem_len); /* We're done! */ return 0; } static int PS3_SetDisplayMode(_THIS, SDL_DisplayMode * mode) { deprintf(1, "PS3_SetDisplayMode()\n"); return 0; } void PS3_VideoQuit(_THIS) { deprintf(1, "PS3_VideoQuit()\n"); SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; if (data->frame_buffer) { struct fb_fix_screeninfo fb_finfo; if (ioctl(data->fbdev, FBIOGET_FSCREENINFO, &fb_finfo) != -1) { munmap(data->frame_buffer, fb_finfo.smem_len); data->frame_buffer = 0; } } if (data->fb_parms) free((void *)data->fb_parms); if (data->fb_thread_data) { SPE_Shutdown(_this, data->fb_thread_data); free((void *)data->fb_thread_data); } } /* * SPE handling */ /* Start the SPE thread */ int SPE_Start(_THIS, spu_data_t * spe_data) { deprintf(2, "[PS3->SPU] Start SPE: %s\n", spe_data->program_name); if (!(spe_data->booted)) SPE_Boot(_this, spe_data); /* To allow re-running of context, spe_ctx_entry has to be set before each call */ spe_data->entry = SPE_DEFAULT_ENTRY; spe_data->error_code = 0; /* Create SPE thread and run */ deprintf(2, "[PS3->SPU] Create Thread: %s\n", spe_data->program_name); if (pthread_create (&spe_data->thread, NULL, (void *)&SPE_RunContext, (void *)spe_data)) { deprintf(2, "[PS3->SPU] Could not create pthread for spe: %s\n", spe_data->program_name); SDL_SetError("[PS3->SPU] Could not create pthread for spe"); return -1; } if (spe_data->keepalive) SPE_WaitForMsg(spe_data, SPU_READY); } /* Stop the SPE thread */ int SPE_Stop(_THIS, spu_data_t * spe_data) { deprintf(2, "[PS3->SPU] Stop SPE: %s\n", spe_data->program_name); /* Wait for SPE thread to complete */ deprintf(2, "[PS3->SPU] Wait for SPE thread to complete: %s\n", spe_data->program_name); if (pthread_join(spe_data->thread, NULL)) { deprintf(2, "[PS3->SPU] Failed joining the thread: %s\n", spe_data->program_name); SDL_SetError("[PS3->SPU] Failed joining the thread"); return -1; } return 0; } /* Create SPE context and load program */ int SPE_Boot(_THIS, spu_data_t * spe_data) { /* Create SPE context */ deprintf(2, "[PS3->SPU] Create SPE Context: %s\n", spe_data->program_name); spe_data->ctx = spe_context_create(0, NULL); if (spe_data->ctx == NULL) { deprintf(2, "[PS3->SPU] Failed creating SPE context: %s\n", spe_data->program_name); SDL_SetError("[PS3->SPU] Failed creating SPE context"); return -1; } /* Load SPE object into SPE local store */ deprintf(2, "[PS3->SPU] Load Program into SPE: %s\n", spe_data->program_name); if (spe_program_load(spe_data->ctx, &spe_data->program)) { deprintf(2, "[PS3->SPU] Failed loading program into SPE context: %s\n", spe_data->program_name); SDL_SetError ("[PS3->SPU] Failed loading program into SPE context"); return -1; } spe_data->booted = 1; deprintf(2, "[PS3->SPU] SPE boot successful\n"); return 0; } /* (Stop and) shutdown the SPE */ int SPE_Shutdown(_THIS, spu_data_t * spe_data) { if (spe_data->keepalive && spe_data->booted) { SPE_SendMsg(spe_data, SPU_EXIT); SPE_Stop(_this, spe_data); } /* Destroy SPE context */ deprintf(2, "[PS3->SPU] Destroy SPE context: %s\n", spe_data->program_name); if (spe_context_destroy(spe_data->ctx)) { deprintf(2, "[PS3->SPU] Failed destroying context: %s\n", spe_data->program_name); SDL_SetError("[PS3->SPU] Failed destroying context"); return -1; } deprintf(2, "[PS3->SPU] SPE shutdown successful: %s\n", spe_data->program_name); return 0; } /* Send message to the SPE via mailboxe */ int SPE_SendMsg(spu_data_t * spe_data, unsigned int msg) { deprintf(2, "[PS3->SPU] Sending message %u to %s\n", msg, spe_data->program_name); /* Send one message, block until message was sent */ unsigned int spe_in_mbox_msgs[1]; spe_in_mbox_msgs[0] = msg; int in_mbox_write = spe_in_mbox_write(spe_data->ctx, spe_in_mbox_msgs, 1, SPE_MBOX_ALL_BLOCKING); if (1 > in_mbox_write) { deprintf(2, "[PS3->SPU] No message could be written to %s\n", spe_data->program_name); SDL_SetError("[PS3->SPU] No message could be written"); return -1; } return 0; } /* Read 1 message from SPE, block until at least 1 message was received */ int SPE_WaitForMsg(spu_data_t * spe_data, unsigned int msg) { deprintf(2, "[PS3->SPU] Waiting for message from %s\n", spe_data->program_name); unsigned int out_messages[1]; while (!spe_out_mbox_status(spe_data->ctx)); int mbox_read = spe_out_mbox_read(spe_data->ctx, out_messages, 1); deprintf(2, "[PS3->SPU] Got message from %s, message was %u\n", spe_data->program_name, out_messages[0]); if (out_messages[0] == msg) return 0; else return -1; } /* Re-runnable invocation of the spe_context_run call */ void SPE_RunContext(void *thread_argp) { /* argp is the pointer to argument to be passed to the SPE program */ spu_data_t *args = (spu_data_t *) thread_argp; deprintf(3, "[PS3->SPU] void* argp=0x%x\n", (unsigned int)args->argp); /* Run it.. */ deprintf(2, "[PS3->SPU] Run SPE program: %s\n", args->program_name); if (spe_context_run (args->ctx, &args->entry, 0, (void *)args->argp, NULL, NULL) < 0) { deprintf(2, "[PS3->SPU] Failed running SPE context: %s\n", args->program_name); SDL_SetError("[PS3->SPU] Failed running SPE context: %s", args->program_name); exit(1); } pthread_exit(NULL); } /* vi: set ts=4 sw=4 expandtab: */