Mercurial > sdl-ios-xcode
view docs/man3/SDL_KillThread.3 @ 3142:c146645a770e gsoc2009_ps3
Roughly working framebuffer.
author | Martin Lowinski <martin@goldtopf.org> |
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date | Thu, 04 Jun 2009 07:02:15 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_KillThread" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_KillThread \- Gracelessly terminates the thread\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBvoid \fBSDL_KillThread\fP\fR(\fBSDL_Thread *thread\fR); .SH "DESCRIPTION" .PP \fBSDL_KillThread\fP gracelessly terminates the thread associated with \fBthread\fR\&. If possible, you should use some other form of IPC to signal the thread to quit\&. .SH "SEE ALSO" .PP \fI\fBSDL_CreateThread\fP\fR, \fI\fBSDL_WaitThread\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00