Mercurial > sdl-ios-xcode
view docs/man3/SDL_PauseAudio.3 @ 1289:c07c6ef7c93e
Date: Fri, 18 Feb 2005 07:58:00 +0200
From: "Mike Gorchak"
Subject: [SDL] [PATCH] QNX6 and not only QNX6 fixes
1) Update SDL.qpg.in for the QNX 6.3.
4) video/photon/SDL_phyuv.c - fixed bug with swapped U and V planes, using
YV12 mode with radeon cards.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 29 Jan 2006 09:19:55 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
line wrap: on
line source
.TH "SDL_PauseAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_PauseAudio\- Pauses and unpauses the audio callback processing .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_PauseAudio\fP\fR(\fBint pause_on\fR); .SH "DESCRIPTION" .PP This function pauses and unpauses the audio callback processing\&. It should be called with \fBpause_on\fR=0 after opening the audio device to start playing sound\&. This is so you can safely initialize data for your callback function after opening the audio device\&. Silence will be written to the audio device during the pause\&. .SH "SEE ALSO" .PP \fI\fBSDL_GetAudioStatus\fP\fR, \fI\fBSDL_OpenAudio\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58