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Date: Tue, 12 Aug 2003 14:26:19 +0200 (MEST)
From: "Mattias Engdeg?rd"
Subject: bug in SDL_GetRGB/GetRGBA
There's an embarrassing bug in GetRGB/GetRGBA which apparently has been there
for years. It incorrectly converts colours with < 8 bits/channel.
It came to my attention today in #sdl.
What it does now is (for each channel):
rv = (pixel & fmt->Rmask) >> fmt->Rshift;
*r = (rv << fmt->Rloss) + (rv >> (8 - fmt->Rloss));
which is wrong; the last line should be
*r = (rv << fmt->Rloss) + (rv >> (8 - (fmt->Rloss << 1)));
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 12 Aug 2003 15:17:20 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
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<HTML ><HEAD ><TITLE >SDL_WarpMouse</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.64 "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_DisplayFormatAlpha" HREF="sdldisplayformatalpha.html"><LINK REL="NEXT" TITLE="SDL_CreateCursor" HREF="sdlcreatecursor.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdldisplayformatalpha.html" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlcreatecursor.html" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLWARPMOUSE" >SDL_WarpMouse</A ></H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2081" ></A ><H2 >Name</H2 >SDL_WarpMouse -- Set the position of the mouse cursor.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2084" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2085" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >void <B CLASS="FSFUNC" >SDL_WarpMouse</B ></CODE >(Uint16 x, Uint16 y);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2091" ></A ><H2 >Description</H2 ><P >Set the position of the mouse cursor (generates a mouse motion event).</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2094" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlmousemotionevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_MouseMotionEvent</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdldisplayformatalpha.html" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlcreatecursor.html" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_DisplayFormatAlpha</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_CreateCursor</TD ></TR ></TABLE ></DIV ></BODY ></HTML >