Mercurial > sdl-ios-xcode
view Xcode/TemplatesForProjectBuilder/SDL Cocoa Application/SDLMain.h @ 2695:c04a266c277a gsoc2008_nds
More sprite-driven texture work in the render/video drivers.
author | Darren Alton <dalton@stevens.edu> |
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date | Sun, 17 Aug 2008 09:50:28 +0000 |
parents | 4d2d0548f5b2 |
children |
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/* SDLMain.m - main entry point for our Cocoa-ized SDL app Initial Version: Darrell Walisser <dwaliss1@purdue.edu> Non-NIB-Code & other changes: Max Horn <max@quendi.de> Feel free to customize this file to suit your needs */ #import <Cocoa/Cocoa.h> @interface SDLMain : NSObject - (IBAction)prefsMenu:(id)sender; - (IBAction)newGame:(id)sender; - (IBAction)openGame:(id)sender; - (IBAction)saveGame:(id)sender; - (IBAction)saveGameAs:(id)sender; - (IBAction)help:(id)sender; @end