view Xcode/TemplatesForProjectBuilder/SDL Cocoa Application/SDLMain.h @ 2695:c04a266c277a gsoc2008_nds

More sprite-driven texture work in the render/video drivers.
author Darren Alton <dalton@stevens.edu>
date Sun, 17 Aug 2008 09:50:28 +0000
parents 4d2d0548f5b2
children
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/*   SDLMain.m - main entry point for our Cocoa-ized SDL app
       Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
       Non-NIB-Code & other changes: Max Horn <max@quendi.de>

    Feel free to customize this file to suit your needs
*/

#import <Cocoa/Cocoa.h>

@interface SDLMain : NSObject
- (IBAction)prefsMenu:(id)sender;
- (IBAction)newGame:(id)sender;
- (IBAction)openGame:(id)sender;
- (IBAction)saveGame:(id)sender;
- (IBAction)saveGameAs:(id)sender;
- (IBAction)help:(id)sender;
@end