Mercurial > sdl-ios-xcode
view src/loadso/dlopen/SDL_sysloadso.c @ 1604:bfba1ea4452a
*** empty log message ***
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 23 Mar 2006 21:39:02 +0000 |
parents | d910939febfa |
children | 92947e3a18db |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* System dependent library loading routines */ #include <stdio.h> #include <dlfcn.h> #include "SDL_loadso.h" void *SDL_LoadObject(const char *sofile) { void *handle = dlopen(sofile, RTLD_NOW); const char *loaderror = (char *)dlerror(); if ( handle == NULL ) { SDL_SetError("Failed loading %s: %s", sofile, loaderror); } return(handle); } void *SDL_LoadFunction(void *handle, const char *name) { void *symbol = dlsym(handle, name); if ( symbol == NULL ) { size_t len = 1+SDL_strlen(name)+1; char *_name = SDL_stack_alloc(char, len); _name[0] = '_'; SDL_strlcpy(&_name[1], name, len); symbol = dlsym(handle, name); SDL_stack_free(_name); if ( symbol == NULL ) { SDL_SetError("Failed loading %s: %s", name, (const char *)dlerror()); } } return(symbol); } void SDL_UnloadObject(void *handle) { if ( handle != NULL ) { dlclose(handle); } }