view docs/man3/SDL_PauseAudio.3 @ 1458:bf8db2d92be1

Date: Wed, 1 Mar 2006 23:52:09 +0100 From: Sam Hocevar Subject: [SDL] [patch] aalib driver Hi there. The attached patch fixes a buffer overflow in the aalib driver and also adds a workaround for a conflict between arrow keys and the numeric keypad that have the same scancode on aalib. The patch gives precedence to the arrow keys.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Mar 2006 03:18:21 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_PauseAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_PauseAudio\- Pauses and unpauses the audio callback processing
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_PauseAudio\fP\fR(\fBint pause_on\fR);
.SH "DESCRIPTION"
.PP
This function pauses and unpauses the audio callback processing\&. It should be called with \fBpause_on\fR=0 after opening the audio device to start playing sound\&. This is so you can safely initialize data for your callback function after opening the audio device\&. Silence will be written to the audio device during the pause\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_GetAudioStatus\fP\fR, \fI\fBSDL_OpenAudio\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58