Mercurial > sdl-ios-xcode
view docs/man3/SDL_Color.3 @ 1458:bf8db2d92be1
Date: Wed, 1 Mar 2006 23:52:09 +0100
From: Sam Hocevar
Subject: [SDL] [patch] aalib driver
Hi there. The attached patch fixes a buffer overflow in the aalib
driver and also adds a workaround for a conflict between arrow keys and
the numeric keypad that have the same scancode on aalib. The patch gives
precedence to the arrow keys.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 02 Mar 2006 03:18:21 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_Color" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_Color\- Format independent color description .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 r; Uint8 g; Uint8 b; Uint8 unused; } SDL_Color;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBr\fR Red intensity .TP 20 \fBg\fR Green intensity .TP 20 \fBb\fR Blue intensity .TP 20 \fBunused\fR Unused .SH "DESCRIPTION" .PP \fBSDL_Color\fR describes a color in a format independent way\&. You can convert a \fBSDL_Color\fR to a pixel value for a certain pixel format using \fI\fBSDL_MapRGB\fP\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_SetColors\fP\fR, \fI\fBSDL_Palette\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01