Mercurial > sdl-ios-xcode
view test/loopwave.c @ 1151:be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
if SDL is built with a non-cdecl calling convention, and it's just generally
bad practice anyhow.
Now programs explicitly call SDL_Quit() where appropriate, wrap SDL_Quit() in
a cdecl function where it can't be avoided, and rely on the parachute where
a crash might have hit the atexit() before (these ARE test programs, after
all!).
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 28 Sep 2005 11:36:20 +0000 |
parents | 74212992fb08 |
children | 0394f8ebc42d |
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/* Program to load a wave file and loop playing it using SDL sound */ /* loopwaves.c is much more robust in handling WAVE files -- This is only for simple WAVEs */ #include <stdio.h> #include <stdlib.h> #include <signal.h> #include "SDL.h" #include "SDL_audio.h" struct { SDL_AudioSpec spec; Uint8 *sound; /* Pointer to wave data */ Uint32 soundlen; /* Length of wave data */ int soundpos; /* Current play position */ } wave; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } void fillerup(void *unused, Uint8 *stream, int len) { Uint8 *waveptr; int waveleft; /* Set up the pointers */ waveptr = wave.sound + wave.soundpos; waveleft = wave.soundlen - wave.soundpos; /* Go! */ while ( waveleft <= len ) { SDL_MixAudio(stream, waveptr, waveleft, SDL_MIX_MAXVOLUME); stream += waveleft; len -= waveleft; waveptr = wave.sound; waveleft = wave.soundlen; wave.soundpos = 0; } SDL_MixAudio(stream, waveptr, len, SDL_MIX_MAXVOLUME); wave.soundpos += len; } static int done = 0; void poked(int sig) { done = 1; } int main(int argc, char *argv[]) { char name[32]; /* Load the SDL library */ if ( SDL_Init(SDL_INIT_AUDIO) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); return(1); } if ( argv[1] == NULL ) { fprintf(stderr, "Usage: %s <wavefile>\n", argv[0]); quit(1); } /* Load the wave file into memory */ if ( SDL_LoadWAV(argv[1], &wave.spec, &wave.sound, &wave.soundlen) == NULL ) { fprintf(stderr, "Couldn't load %s: %s\n", argv[1], SDL_GetError()); quit(1); } wave.spec.callback = fillerup; /* Set the signals */ #ifdef SIGHUP signal(SIGHUP, poked); #endif signal(SIGINT, poked); #ifdef SIGQUIT signal(SIGQUIT, poked); #endif signal(SIGTERM, poked); /* Initialize fillerup() variables */ if ( SDL_OpenAudio(&wave.spec, NULL) < 0 ) { fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError()); SDL_FreeWAV(wave.sound); quit(2); } SDL_PauseAudio(0); /* Let the audio run */ printf("Using audio driver: %s\n", SDL_AudioDriverName(name, 32)); while ( ! done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING) ) SDL_Delay(1000); /* Clean up on signal */ SDL_CloseAudio(); SDL_FreeWAV(wave.sound); SDL_Quit(); return(0); }