view docs/html/sdlwmtogglefullscreen.html @ 1151:be9c9c8f6d53

Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe if SDL is built with a non-cdecl calling convention, and it's just generally bad practice anyhow. Now programs explicitly call SDL_Quit() where appropriate, wrap SDL_Quit() in a cdecl function where it can't be avoided, and rely on the parachute where a crash might have hit the atexit() before (these ARE test programs, after all!).
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 28 Sep 2005 11:36:20 +0000
parents 355632dca928
children
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>SDL_WM_ToggleFullScreen</H1
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>Name</H2
>SDL_WM_ToggleFullScreen&nbsp;--&nbsp;Toggles fullscreen mode</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
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><CODE
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>int <B
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>SDL_WM_ToggleFullScreen</B
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>(SDL_Surface *surface);</CODE
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>Toggles the application between windowed and fullscreen mode, if supported. (X11 is the only target currently supported, BeOS support is experimental).</P
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